예제 #1
0
        public void Update()
        {
            if (!Application.isPlaying)
            {
                return;
            }

            if (showVolume)
            {
                monitorInput_volume.Sample(audioSource.volume);
            }

            if (showPitch)
            {
                pitchMin = monitor_pitch.Min;
                pitchMax = monitor_pitch.Max;

                monitorInput_pitch.Sample(audioSource.pitch);
            }

            if (showIsPlaying)
            {
                monitorInput_isPlaying.Sample(audioSource.isPlaying ? 1f : 0f);
            }
        }
예제 #2
0
        private void Sample()
        {
            if (rigidbody == null)
            {
                if (!missingRigidbodyWarning)
                {
                    Debug.LogWarning("MonitorRigidbody requires a Rigidbody component.", this);
                    missingRigidbodyWarning = true;
                }

                return;
            }

            if (showPosition)
            {
                Vector3 position = rigidbody.position;

                positionMin = monitor_position.Min;
                positionMax = monitor_position.Max;

                if (showPosition_x)
                {
                    monitorInput_position_x.Sample(position.x);
                }

                if (showPosition_y)
                {
                    monitorInput_position_y.Sample(position.y);
                }

                if (showPosition_z)
                {
                    monitorInput_position_z.Sample(position.z);
                }
            }

            if (showRotation)
            {
                Vector3 rotation = rigidbody.rotation.eulerAngles;

                rotationMin = monitor_rotation.Min;
                rotationMax = monitor_rotation.Max;

                if (showRotation_x)
                {
                    monitorInput_rotation_x.Sample(rotation.x);
                }

                if (showRotation_y)
                {
                    monitorInput_rotation_y.Sample(rotation.y);
                }

                if (showRotation_z)
                {
                    monitorInput_rotation_z.Sample(rotation.z);
                }
            }

            if (showVelocity)
            {
                Vector3 velocity = rigidbody.velocity;

                velocityMin = monitor_velocity.Min;
                velocityMax = monitor_velocity.Max;

                if (showVelocity_x)
                {
                    monitorInput_velocity_x.Sample(velocity.x);
                }

                if (showVelocity_y)
                {
                    monitorInput_velocity_y.Sample(velocity.y);
                }

                if (showVelocity_z)
                {
                    monitorInput_velocity_z.Sample(velocity.z);
                }
            }

            if (showAngularVelocity)
            {
                Vector3 angularVelocity = rigidbody.angularVelocity;

                angularVelocityMin = monitor_angularVelocity.Min;
                angularVelocityMax = monitor_angularVelocity.Max;


                if (showAngularVelocity_x)
                {
                    monitorInput_angularVelocity_x.Sample(angularVelocity.x);
                }

                if (showAngularVelocity_y)
                {
                    monitorInput_angularVelocity_y.Sample(angularVelocity.y);
                }

                if (showAngularVelocity_z)
                {
                    monitorInput_angularVelocity_z.Sample(angularVelocity.z);
                }
            }
        }
예제 #3
0
        public void Update()
        {
            if (!Application.isPlaying)
            {
                return;
            }

            if (showPosition)
            {
                Vector3 position = positionSpace == Space.Local ? transform.localPosition : transform.position;

                positionMin = monitor_position.Min;
                positionMax = monitor_position.Max;

                if (showPosition_x)
                {
                    monitorInput_position_x.Sample(position.x);
                }

                if (showPosition_y)
                {
                    monitorInput_position_y.Sample(position.y);
                }

                if (showPosition_z)
                {
                    monitorInput_position_z.Sample(position.z);
                }
            }

            if (showRotation)
            {
                Vector3 rotation = (rotationSpace == Space.Local ? transform.localRotation : transform.rotation).eulerAngles;

                rotationMin = monitor_rotation.Min;
                rotationMax = monitor_rotation.Max;

                if (showRotation_x)
                {
                    monitorInput_rotation_x.Sample(rotation.x);
                }

                if (showRotation_y)
                {
                    monitorInput_rotation_y.Sample(rotation.y);
                }

                if (showRotation_z)
                {
                    monitorInput_rotation_z.Sample(rotation.z);
                }
            }

            if (showScale)
            {
                Vector3 scale = scaleSpace == ScaleSpace.Local ? transform.localScale : transform.lossyScale;

                scaleMin = monitor_scale.Min;
                scaleMax = monitor_scale.Max;

                if (showScale_x)
                {
                    monitorInput_scale_x.Sample(scale.x);
                }

                if (showScale_y)
                {
                    monitorInput_scale_y.Sample(scale.y);
                }

                if (showScale_z)
                {
                    monitorInput_scale_z.Sample(scale.z);
                }
            }
        }
예제 #4
0
        private void Sample()
        {
            if (rigidbody2D == null)
            {
                if (!missingRigidbodyWarning)
                {
                    Debug.LogWarning("MonitorRigidbody requires a Rigidbody2D component.", this);
                    missingRigidbodyWarning = true;
                }

                return;
            }

            if (showPosition)
            {
                Vector3 position = rigidbody2D.position;

                positionMin = monitor_position.Min;
                positionMax = monitor_position.Max;

                if (showPosition_x)
                {
                    monitorInput_position_x.Sample(position.x);
                }

                if (showPosition_y)
                {
                    monitorInput_position_y.Sample(position.y);
                }
            }

            if (showRotation)
            {
                rotationMin = monitor_rotation.Min;
                rotationMax = monitor_rotation.Max;

                if (showRotation)
                {
                    float rotation = rigidbody2D.rotation;
                    if (rotationClamp)
                    {
                        if (rotation > 0)
                        {
                            rotation = rotation % 360f;
                        }
                        else
                        {
                            rotation = rotation - 360f * Mathf.FloorToInt(rotation / 360f);
                        }
                    }

                    monitorInput_rotation.Sample(rotation);
                }
            }

            if (showVelocity)
            {
                Vector3 velocity = rigidbody2D.velocity;

                velocityMin = monitor_velocity.Min;
                velocityMax = monitor_velocity.Max;

                if (showVelocity_x)
                {
                    monitorInput_velocity_x.Sample(velocity.x);
                }

                if (showVelocity_y)
                {
                    monitorInput_velocity_y.Sample(velocity.y);
                }
            }

            if (showAngularVelocity)
            {
                angularVelocityMin = monitor_angularVelocity.Min;
                angularVelocityMax = monitor_angularVelocity.Max;


                if (showAngularVelocity)
                {
                    monitorInput_angularVelocity.Sample(rigidbody2D.angularVelocity);
                }
            }
        }