public void setUpProperties() { //Create instances of property factories LuckFactory luckFactory = new LuckFactory(); ResidentialFactory resFactory = new ResidentialFactory(); TransportFactory transFactory = new TransportFactory(); UtilityFactory utilFactory = new UtilityFactory(); PropertyFactory genericFactory = new PropertyFactory(); //Create properties and add them to the board //Loading property details from file has not been implemented //Property names are taken from the "Here and Now" New Zealand version of monopoly //Rents are tenth of cost of property //Colours have not been implemented Board.access().addProperty(luckFactory.create("Go", false, 200)); Board.access().addProperty(resFactory.create("Ohakune Carrot", 60, 6, 50)); Board.access().addProperty(luckFactory.create("Community Chest", false, 50)); // not properly implemented just 50 benefit Board.access().addProperty(resFactory.create("Te Puke, Giant Kiwifruit", 60, 6, 50)); Board.access().addProperty(luckFactory.create("Income Tax", true, 200)); Board.access().addProperty(transFactory.create("Auckland International Airport")); Board.access().addProperty(resFactory.create("Te Papa", 100, 10, 50)); Board.access().addProperty(luckFactory.create("Chance", true, 50)); // not properly implemented just 50 penalty Board.access().addProperty(resFactory.create("Waitangi Treaty Grounds", 100, 10, 50)); Board.access().addProperty(resFactory.create("Larnach Castle", 120, 12, 50)); Board.access().addProperty(genericFactory.create("Jail")); //not properly implemented just a property that does nothing Board.access().addProperty(resFactory.create("Cape Reinga Lighthouse", 140, 14, 100)); Board.access().addProperty(utilFactory.create("Mobile Phone Company")); Board.access().addProperty(resFactory.create("Lake Taupo", 140, 14, 100)); Board.access().addProperty(resFactory.create("Queenstown Ski Fields", 160, 16, 100)); Board.access().addProperty(transFactory.create("Dunedin Railway Station")); Board.access().addProperty(resFactory.create("Fox Glacier", 180, 18, 100)); Board.access().addProperty(luckFactory.create("Community Chest", false, 50)); // not properly implemented just 50 benefit Board.access().addProperty(resFactory.create("Milford Sound", 180, 18, 100)); Board.access().addProperty(resFactory.create("Mt Cook", 200, 20, 100)); Board.access().addProperty(genericFactory.create("Free Parking")); //not properly implemented just a property that does nothing Board.access().addProperty(resFactory.create("Ninety Mile Beach", 220, 22, 150)); Board.access().addProperty(luckFactory.create("Chance", true, 50)); // not properly implemented just 50 penalty Board.access().addProperty(resFactory.create("Golden Bay", 220, 22, 150)); Board.access().addProperty(resFactory.create("Moeraki Boulders, Oamaru", 240, 24, 150)); Board.access().addProperty(transFactory.create("Port Tauranga")); Board.access().addProperty(resFactory.create("Waitomo Caves", 260, 26, 150)); Board.access().addProperty(resFactory.create("Mt Maunganui", 260, 26, 150)); Board.access().addProperty(utilFactory.create("Internet Service Provider")); Board.access().addProperty(resFactory.create("Art Deco Buildings, Napier", 280, 28, 150)); Board.access().addProperty(genericFactory.create("Go to Jail")); //not properly implemented just a property that does nothing Board.access().addProperty(resFactory.create("Cable Cars Wellington", 300, 30, 200)); Board.access().addProperty(resFactory.create("Cathedral Square", 300, 30, 200)); Board.access().addProperty(luckFactory.create("Community Chest", false, 50)); // not properly implemented just 50 benefit Board.access().addProperty(resFactory.create("The Square, Palmerston North", 320, 32, 200)); Board.access().addProperty(transFactory.create("Picton Ferry")); Board.access().addProperty(luckFactory.create("Chance", true, 50)); // not properly implemented just 50 penalty Board.access().addProperty(resFactory.create("Pukekura Park, Festival of Lights", 350, 35, 200)); Board.access().addProperty(luckFactory.create("Super Tax", true, 100)); Board.access().addProperty(resFactory.create("Rangitoto", 400, 40, 200)); Console.WriteLine("Properties have been setup"); }
public void testUtility() { //create instance of factory UtilityFactory f = new UtilityFactory(); //create instance from factory Utility p = f.create("Utility"); //check that it is right type Type t = new Utility().GetType(); Assert.IsInstanceOfType(t, p); }