public override void Enter(IslandCameraBaseState lastState, object param = null) { base.Enter(lastState, param); this._building = param as MonoIslandBuilding; if ((this._building != null) && (base._sm != null)) { this._startPos = base._sm.GetPivot(); this._landedPos = this._building.GetLandedPos(); this._startTime = Time.time; Vector3 vector = this._landedPos - this._startPos; float magnitude = vector.magnitude; this._totalTime = magnitude / base._sm.GetLandedSpeedFinal(magnitude); this._fire_prelanded = false; this._startPitch = base._sm.GetLookAtPitch(); this._landedPitch = this._building.GetLandedPitch(); if ((base._sm != null) && (base._sm.GetGyroManager() != null)) { base._sm.GetGyroManager().SetEnable(false); } if (Singleton <MainUIManager> .Instance != null) { MonoIslandUICanvas sceneCanvas = Singleton <MainUIManager> .Instance.SceneCanvas as MonoIslandUICanvas; if (sceneCanvas != null) { sceneCanvas.TriggerFullScreenBlock(true); } } } }
private void Start() { this._fingerUtil = new FingerUtil(); this._swipeState = new IslandCameraSwipeState(this); this._dampingState = new IslandCameraDampingState(this); this._toLandedState = new IslandCameraToLandedState(this); this._toFocusState = new IslandCameraToFocusState(this); this._backToLandedState = new IslandCameraBackToLandedState(this); this._focusingState = new IslandCameraFocusingState(this); this._backToBaseState = new IslandCameraBackToBaseState(this); this._dragBackState = new IslandCameraDragBackState(this); this._landingState = new IslandCameraLandingState(this); Dictionary <E_IslandCameraState, IslandCameraBaseState> dictionary = new Dictionary <E_IslandCameraState, IslandCameraBaseState>(); dictionary.Add(E_IslandCameraState.Swipe, this._swipeState); dictionary.Add(E_IslandCameraState.Damping, this._dampingState); dictionary.Add(E_IslandCameraState.ToLanded, this._toLandedState); dictionary.Add(E_IslandCameraState.ToFocus, this._toFocusState); dictionary.Add(E_IslandCameraState.BackToLanded, this._backToLandedState); dictionary.Add(E_IslandCameraState.Focusing, this._focusingState); dictionary.Add(E_IslandCameraState.BackToBase, this._backToBaseState); dictionary.Add(E_IslandCameraState.DragBack, this._dragBackState); dictionary.Add(E_IslandCameraState.Landing, this._landingState); this._stateDict = dictionary; this._mpb = new AlphaLerpMaterialPropetyBlock(this._cover.GetComponent <MeshRenderer>(), "_Color", 0f, this._grayCoverAlpha); this._mpb.SetAlpha(0f); this._currentState = null; this.GotoState(E_IslandCameraState.Swipe, null); this.SetPivot(this._cameraBasePos.position); this._targetPivot = this._cameraBasePos.position; this._lookAtPitch = this._cameraBasePos.eulerAngles.x; this._lookAtDir = this._cameraBasePos.forward; this._dragBackPoint = new DragBackPoint(this._cameraBasePos.position); }
public override void Exit(IslandCameraBaseState nextState) { this._building = null; if ((base._sm != null) && (base._sm.GetGyroManager() != null)) { base._sm.GetGyroManager().SetEnable(true); } }
public void GotoState(E_IslandCameraState newStateName, object param = null) { IslandCameraBaseState nextState = this.GetState(newStateName); if (this._currentState != null) { this._currentState.Exit(nextState); } nextState.Enter(this._currentState, param); this._currentState = nextState; }
public override void Enter(IslandCameraBaseState lastState, object param = null) { base.Enter(lastState, param); this._dragBackPoint = param as DragBackPoint; this._startPos = base._sm.GetPivot(); this._toPos = this._dragBackPoint._finalPos; this._startTime = Time.time; Vector3 vector = this._toPos - this._startPos; this._totalTime = vector.magnitude / base._sm._dragBack_speed; }
public override void Enter(IslandCameraBaseState lastState, object param = null) { base.Enter(lastState, param); if (param != null) { Gesture gesture = param as Gesture; if (gesture != null) { this.OnTouchStart(gesture); } } }
public override void Exit(IslandCameraBaseState nextState) { this._building = null; if (Singleton <MainUIManager> .Instance != null) { MonoIslandUICanvas sceneCanvas = Singleton <MainUIManager> .Instance.SceneCanvas as MonoIslandUICanvas; if (sceneCanvas != null) { sceneCanvas.TriggerFullScreenBlock(false); } } }
public override void Enter(IslandCameraBaseState lastState, object param = null) { base.Enter(lastState, param); this._building = param as MonoIslandBuilding; if (this._building != null) { this._startPos = this._building.GetFocusPos(); this._finalPos = this._building.GetLandedPos(); this._startPitch = this._building.GetFocusPitch(); this._finalPitch = base._sm.GetCameraBasePos().eulerAngles.x; this._startTime = Time.time; Vector3 vector2 = this._finalPos - this._startPos; this._totalTime = vector2.magnitude / base._sm._backto_landed_speed; } }
public override void Enter(IslandCameraBaseState lastState, object param = null) { base.Enter(lastState, param); this._building = param as MonoIslandBuilding; if (this._building != null) { this._startPos = this._building.GetLandedPos(); this._focusPos = this._building.GetFocusPos(); this._startPitch = base._sm.GetLookAtPitch(); this._focusPitch = this._building.GetFocusPitch(); this._startTime = Time.time; Vector3 vector = this._focusPos - this._startPos; this._totalTime = vector.magnitude / base._sm._to_focus_speed; this._fire_prefocus = false; (Singleton <MainUIManager> .Instance.SceneCanvas as MonoIslandUICanvas).TriggerFullScreenBlock(true); } }
public override void Enter(IslandCameraBaseState lastState, object param = null) { base.Enter(lastState, param); this._startPos = base._sm.GetPivot(); this._finalPos = base._sm.GetCameraBasePos().position; this._startPitch = base._sm.GetLookAtPitch(); this._finalPitch = base._sm.GetCameraBasePos().eulerAngles.x; this._startTime = Time.time; Vector3 vector2 = this._finalPos - this._startPos; float magnitude = vector2.magnitude; this._totalTime = magnitude / base._sm.GetBackToBaseSpeed(magnitude); base._sm.TriggerCover(E_AlphaLerpDir.ToLittle); this._building = param as MonoIslandBuilding; if (this._building != null) { this._building.TriggerHighLight(E_AlphaLerpDir.ToLittle); } }
public override void Exit(IslandCameraBaseState nextState) { if (this._building != null) { this._building.SetRenderQueue(E_IslandRenderQueue.Back); } if (Singleton <MainUIManager> .Instance != null) { MonoIslandUICanvas sceneCanvas = Singleton <MainUIManager> .Instance.SceneCanvas as MonoIslandUICanvas; if (sceneCanvas != null) { sceneCanvas.SetBuildingEffect(this._building, true); } } this._building = null; if ((base._sm != null) && (base._sm.GetGyroManager() != null)) { base._sm.GetGyroManager().SetEnable(true); } }
public override void Exit(IslandCameraBaseState nextState) { this._selectObj = null; this._fingerIndex = -2; }
public override void Exit(IslandCameraBaseState nextState) { }
public virtual void Enter(IslandCameraBaseState lastState, object param = null) { }
public override void Enter(IslandCameraBaseState lastState, object param = null) { base.Enter(lastState, param); this._building = param as MonoIslandBuilding; (Singleton <MainUIManager> .Instance.SceneCanvas as MonoIslandUICanvas).TriggerFullScreenBlock(false); }
public override void Exit(IslandCameraBaseState nextState) { this._building = null; }
public override void Enter(IslandCameraBaseState lastState, object param = null) { base.Enter(lastState, param); }
public override void Exit(IslandCameraBaseState nextState) { (Singleton <MainUIManager> .Instance.SceneCanvas as MonoIslandUICanvas).TriggerFullScreenBlock(false); }
public virtual void Exit(IslandCameraBaseState nextState) { }