public DebugRenderer(SlimDX.Direct3D11.Device device) { mEffect = EffectUtil.CompileEffect(device, @"Shaders\DebugRenderer.fx"); var positionInputElements = new[] { new InputElement("POSITION", 0, POSITION_FORMAT, POSITION_SLOT) }; var positionTexcoordInputElements = new[] { new InputElement("POSITION", 0, POSITION_FORMAT, POSITION_SLOT), new InputElement("TEXCOORD", 0, TEXCOORD_FORMAT, TEXCOORD_SLOT) }; EffectTechnique effectTechnique; effectTechnique = mEffect.GetTechniqueByName("RenderWireframe"); mRenderWireframePass = effectTechnique.GetPassByName("RenderWireframe"); effectTechnique = mEffect.GetTechniqueByName("RenderSolid"); mRenderSolidPass = effectTechnique.GetPassByName("RenderSolid"); effectTechnique = mEffect.GetTechniqueByName("RenderTexture3D"); mRenderTexture3DPass = effectTechnique.GetPassByName("RenderTexture3D"); effectTechnique = mEffect.GetTechniqueByName("RenderGreyScaleTexture3D"); mRenderGreyScaleTexture3DPass = effectTechnique.GetPassByName("RenderGreyScaleTexture3D"); mRenderWireframeInputLayout = new InputLayout(device, mRenderWireframePass.Description.Signature, positionInputElements); mRenderSolidInputLayout = new InputLayout(device, mRenderSolidPass.Description.Signature, positionInputElements); mRenderTexture3DInputLayout = new InputLayout(device, mRenderTexture3DPass.Description.Signature, positionTexcoordInputElements); mRenderGreyScaleTexture3DInputLayout = new InputLayout(device, mRenderGreyScaleTexture3DPass.Description.Signature, positionTexcoordInputElements); mPositionVertexBuffer = new SlimDX.Direct3D11.Buffer(device, null, NUM_VERTICES * POSITION_NUM_COMPONENTS_PER_VERTEX * POSITION_NUM_BYTES_PER_COMPONENT, ResourceUsage.Dynamic, BindFlags.VertexBuffer, CpuAccessFlags.Write, ResourceOptionFlags.None, 0); mTexCoordVertexBuffer = new SlimDX.Direct3D11.Buffer(device, null, NUM_VERTICES * TEXCOORD_NUM_COMPONENTS_PER_VERTEX * TEXCOORD_NUM_BYTES_PER_COMPONENT, ResourceUsage.Dynamic, BindFlags.VertexBuffer, CpuAccessFlags.Write, ResourceOptionFlags.None, 0); }
public MergeSegmentationRenderingStrategy(SlimDX.Direct3D11.Device device, DeviceContext deviceContext, TileManager tileManager) { mTileManager = tileManager; mDebugRenderer = new DebugRenderer(device); mEffect = EffectUtil.CompileEffect(device, @"Shaders\MergeRenderer2D.fx"); var positionTexcoordInputElements = new[] { new InputElement("POSITION", 0, POSITION_FORMAT, POSITION_SLOT), new InputElement("TEXCOORD", 0, TEXCOORD_FORMAT, TEXCOORD_SLOT) }; EffectTechnique effectTechnique = mEffect.GetTechniqueByName("TileManager2D"); mPass = effectTechnique.GetPassByName("TileManager2D"); mInputLayout = new InputLayout(device, mPass.Description.Signature, positionTexcoordInputElements); mPositionVertexBuffer = new Buffer(device, null, QUAD_NUM_VERTICES * POSITION_NUM_COMPONENTS_PER_VERTEX * POSITION_NUM_BYTES_PER_COMPONENT, ResourceUsage.Dynamic, BindFlags.VertexBuffer, CpuAccessFlags.Write, ResourceOptionFlags.None, 0); mTexCoordVertexBuffer = new Buffer(device, null, QUAD_NUM_VERTICES * TEXCOORD_NUM_COMPONENTS_PER_VERTEX * TEXCOORD_NUM_BYTES_PER_COMPONENT, ResourceUsage.Dynamic, BindFlags.VertexBuffer, CpuAccessFlags.Write, ResourceOptionFlags.None, 0); //bool result; //mTinyTextContext = new Context( device, deviceContext, Constants.MAX_NUM_TINY_TEXT_CHARACTERS, out result ); //Release.Assert( result ); mStopwatch.Start(); }