상속: IDisposable
        public void Dispose()
        {
            if (mTexCoordVertexBuffer != null)
            {
                mTexCoordVertexBuffer.Dispose();
                mTexCoordVertexBuffer = null;
            }

            if (mPositionVertexBuffer != null)
            {
                mPositionVertexBuffer.Dispose();
                mPositionVertexBuffer = null;
            }

            if (mInputLayout != null)
            {
                mInputLayout.Dispose();
                mInputLayout = null;
            }

            if (mEffect != null)
            {
                mEffect.Dispose();
                mEffect = null;
            }

            //if ( mTinyTextContext != null )
            //{
            //    mTinyTextContext.Dispose();
            //    mTinyTextContext = null;
            //}

            if (mTileManager != null)
            {
                mTileManager.Dispose();
                mTileManager = null;
            }

            if (mDebugRenderer != null)
            {
                mDebugRenderer.Dispose();
                mDebugRenderer = null;
            }
        }
        public MergeSegmentationRenderingStrategy(SlimDX.Direct3D11.Device device, DeviceContext deviceContext, TileManager tileManager)
        {
            mTileManager   = tileManager;
            mDebugRenderer = new DebugRenderer(device);

            mEffect = EffectUtil.CompileEffect(device, @"Shaders\MergeRenderer2D.fx");

            var positionTexcoordInputElements = new[]
            {
                new InputElement("POSITION", 0, POSITION_FORMAT, POSITION_SLOT),
                new InputElement("TEXCOORD", 0, TEXCOORD_FORMAT, TEXCOORD_SLOT)
            };

            EffectTechnique effectTechnique = mEffect.GetTechniqueByName("TileManager2D");

            mPass = effectTechnique.GetPassByName("TileManager2D");

            mInputLayout = new InputLayout(device, mPass.Description.Signature, positionTexcoordInputElements);

            mPositionVertexBuffer = new Buffer(device,
                                               null,
                                               QUAD_NUM_VERTICES * POSITION_NUM_COMPONENTS_PER_VERTEX * POSITION_NUM_BYTES_PER_COMPONENT,
                                               ResourceUsage.Dynamic,
                                               BindFlags.VertexBuffer,
                                               CpuAccessFlags.Write,
                                               ResourceOptionFlags.None,
                                               0);

            mTexCoordVertexBuffer = new Buffer(device,
                                               null,
                                               QUAD_NUM_VERTICES * TEXCOORD_NUM_COMPONENTS_PER_VERTEX * TEXCOORD_NUM_BYTES_PER_COMPONENT,
                                               ResourceUsage.Dynamic,
                                               BindFlags.VertexBuffer,
                                               CpuAccessFlags.Write,
                                               ResourceOptionFlags.None,
                                               0);

            //bool result;
            //mTinyTextContext = new Context( device, deviceContext, Constants.MAX_NUM_TINY_TEXT_CHARACTERS, out result );
            //Release.Assert( result );

            mStopwatch.Start();
        }
        public AdjustSegmentationRenderingStrategy( SlimDX.Direct3D11.Device device, DeviceContext deviceContext, TileManager tileManager )
        {
            mTileManager = tileManager;
            mDebugRenderer = new DebugRenderer( device );

            mEffect = EffectUtil.CompileEffect( device, @"Shaders\AdjustRenderer2D.fx" );

            var positionTexcoordInputElements = new[]
                                                {
                                                    new InputElement( "POSITION", 0, POSITION_FORMAT, POSITION_SLOT ),
                                                    new InputElement( "TEXCOORD", 0, TEXCOORD_FORMAT, TEXCOORD_SLOT )
                                                };

            EffectTechnique effectTechnique = mEffect.GetTechniqueByName( "TileManager2D" );
            mPass = effectTechnique.GetPassByName( "TileManager2D" );

            mInputLayout = new InputLayout( device, mPass.Description.Signature, positionTexcoordInputElements );

            mPositionVertexBuffer = new Buffer( device,
                                                null,
                                                QUAD_NUM_VERTICES * POSITION_NUM_COMPONENTS_PER_VERTEX * POSITION_NUM_BYTES_PER_COMPONENT,
                                                ResourceUsage.Dynamic,
                                                BindFlags.VertexBuffer,
                                                CpuAccessFlags.Write,
                                                ResourceOptionFlags.None,
                                                0 );

            mTexCoordVertexBuffer = new Buffer( device,
                                                null,
                                                QUAD_NUM_VERTICES * TEXCOORD_NUM_COMPONENTS_PER_VERTEX * TEXCOORD_NUM_BYTES_PER_COMPONENT,
                                                ResourceUsage.Dynamic,
                                                BindFlags.VertexBuffer,
                                                CpuAccessFlags.Write,
                                                ResourceOptionFlags.None,
                                                0 );

            //bool result;
            //mTinyTextContext = new Context( device, deviceContext, Constants.MAX_NUM_TINY_TEXT_CHARACTERS, out result );
            //Release.Assert( result );

            mStopwatch.Start();
        }
        public void Dispose()
        {
            if ( mTexCoordVertexBuffer != null )
            {
                mTexCoordVertexBuffer.Dispose();
                mTexCoordVertexBuffer = null;
            }

            if ( mPositionVertexBuffer != null )
            {
                mPositionVertexBuffer.Dispose();
                mPositionVertexBuffer = null;
            }

            if ( mInputLayout != null )
            {
                mInputLayout.Dispose();
                mInputLayout = null;
            }

            if ( mEffect != null )
            {
                mEffect.Dispose();
                mEffect = null;
            }

            //if ( mTinyTextContext != null )
            //{
            //    mTinyTextContext.Dispose();
            //    mTinyTextContext = null;
            //}

            if ( mTileManager != null )
            {
                mTileManager.Dispose();
                mTileManager = null;
            }

            if ( mDebugRenderer != null )
            {
                mDebugRenderer.Dispose();
                mDebugRenderer = null;
            }
        }