예제 #1
0
        //-----------------------------------------------------------------------

        //
        //ORIGINAL LINE: void addToTriangleBuffer(TriangleBuffer& buffer) const
        public override void addToTriangleBuffer(ref TriangleBuffer buffer)
        {
            std_vector <TriangleBuffer.Vertex> vec1 = mMesh1.getVertices();
            std_vector <int> ind1 = mMesh1.getIndices();
            std_vector <TriangleBuffer.Vertex> vec2 = mMesh2.getVertices();
            std_vector <int> ind2 = mMesh2.getIndices();
            Segment3D        intersectionResult = new Segment3D();

            std_vector <Intersect> intersectionList = new std_vector <Intersect>();

            // Find all intersections between mMesh1 and mMesh2
            int idx1 = 0;

            //for (std::vector<int>::const_iterator it = ind1.begin(); it != ind1.end(); idx1++)
            for (int i = 0; i < ind1.Count; i += 3, idx1++)
            {
                int it = ind1[i];
                //Triangle3D t1(vec1[*it++].mPosition, vec1[*it++].mPosition, vec1[*it++].mPosition);
                Triangle3D t1   = new Triangle3D(vec1[it].mPosition, vec1[it + 1].mPosition, vec1[it + 2].mPosition);
                int        idx2 = 0;
                //for (std::vector<int>::const_iterator it2 = ind2.begin(); it2 != ind2.end(); idx2++)
                for (int j = 0; j < ind2.Count; j += 3, idx2++)
                {
                    int it2 = ind2[j];
                    //Triangle3D t2(vec2[*it2++].mPosition, vec2[*it2++].mPosition, vec2[*it2++].mPosition);
                    Triangle3D t2 = new Triangle3D(vec2[it2].mPosition, vec2[it2 + 1].mPosition, vec2[it2 + 2].mPosition);
                    if (t1.findIntersect(t2, ref intersectionResult))
                    {
                        Intersect intersect = new Intersect(intersectionResult, idx1, idx2);
                        intersectionList.push_back(intersect);
                    }
                }
            }
            // Remove all intersection segments too small to be relevant
            //for (std::vector<Intersect>::iterator it = intersectionList.begin(); it != intersectionList.end();)
            //    if ((it.mSeg.mB - it.mSeg.mA).squaredLength() < 1e-8)
            //        it = intersectionList.erase(it);
            //    else
            //        ++it;
            for (int i = intersectionList.Count - 1; i >= 0; i--)
            {
                Intersect it = intersectionList[i];
                if ((it.mSeg.mB - it.mSeg.mA).SquaredLength < 1e-8)
                {
                    intersectionList.erase((uint)i);
                }
            }


            // Retriangulate
            TriangleBuffer newMesh1 = new TriangleBuffer();
            TriangleBuffer newMesh2 = new TriangleBuffer();

            GlobalMembersProceduralBoolean._retriangulate(ref newMesh1, mMesh1, intersectionList, true);
            GlobalMembersProceduralBoolean._retriangulate(ref newMesh2, mMesh2, intersectionList, false);

            //buffer.append(newMesh1);
            //buffer.append(newMesh2);
            //return;

            // Trace contours
            std_vector <Path>      contours    = new std_vector <Path>();
            std_vector <Segment3D> segmentSoup = new std_vector <Segment3D>();

            //for (std::vector<Intersect>::iterator it = intersectionList.begin(); it != intersectionList.end(); ++it)
            foreach (var it in intersectionList)
            {
                segmentSoup.push_back(it.mSeg);
            }
            new Path().buildFromSegmentSoup(segmentSoup, ref contours);

            // Build a lookup from segment to triangle
            TriLookup triLookup1 = new std_multimap <Segment3D, int>(new Seg3Comparator()), triLookup2 = new std_multimap <Segment3D, int>(new Seg3Comparator());

            GlobalMembersProceduralBoolean._buildTriLookup(ref triLookup1, newMesh1);
            GlobalMembersProceduralBoolean._buildTriLookup(ref triLookup2, newMesh2);

            std_set <Segment3D> limits = new std_set <Segment3D>(new Seg3Comparator());

            //for (std::vector<Segment3D>::iterator it = segmentSoup.begin(); it != segmentSoup.end(); ++it)
            foreach (var it in segmentSoup)
            {
                limits.insert(it.orderedCopy());
            }
            // Build resulting mesh
            //for (std::vector<Path>::iterator it = contours.begin(); it != contours.end(); ++it)
            foreach (var it in contours)
            {
                // Find 2 seed triangles for each contour
                Segment3D firstSeg = new Segment3D(it.getPoint(0), it.getPoint(1));
                //std_pair<TriLookup::iterator, TriLookup::iterator> it2mesh1 = triLookup1.equal_range(firstSeg.orderedCopy());
                //std_pair<TriLookup::iterator, TriLookup::iterator> it2mesh2 = triLookup2.equal_range(firstSeg.orderedCopy());
                std_pair <std_pair <Segment3D, List <int> >, std_pair <Segment3D, List <int> > > it2mesh1 = triLookup1.equal_range(firstSeg.orderedCopy());
                std_pair <std_pair <Segment3D, List <int> >, std_pair <Segment3D, List <int> > > it2mesh2 = triLookup2.equal_range(firstSeg.orderedCopy());
                int mesh1seed1 = 0, mesh1seed2 = 0, mesh2seed1 = 0, mesh2seed2 = 0;

                //if (it2mesh1.first != triLookup1.end() && it2mesh2.first != triLookup2.end())
                if (it2mesh1.first != null && it2mesh2.first != null)
                {
                    // check which of seed1 and seed2 must be included (it can be 0, 1 or both)
                    //mesh1seed1 = it2mesh1.first.second;
                    //mesh1seed2 = (--it2mesh1.second).second;
                    //mesh2seed1 = it2mesh2.first.second;
                    //mesh2seed2 = (--it2mesh2.second).second;
                    mesh1seed1 = it2mesh1.first.second[0];
                    mesh1seed2 = it2mesh1.first.second[it2mesh1.first.second.Count - 1]; //(--it2mesh1.second).second[0];
                    mesh2seed1 = it2mesh2.first.second[0];
                    mesh2seed2 = it2mesh2.first.second[it2mesh2.first.second.Count - 1]; //(--it2mesh2.second).second[0];

                    if (mesh1seed1 == mesh1seed2)
                    {
                        mesh1seed2 = -1;
                    }
                    if (mesh2seed1 == mesh2seed2)
                    {
                        mesh2seed2 = -1;
                    }

                    Vector3 vMesh1 = new Vector3(0f, 0f, 0f), nMesh1 = new Vector3(0f, 0f, 0f), vMesh2 = new Vector3(0f, 0f, 0f), nMesh2 = new Vector3(0f, 0f, 0f);
                    for (int i = 0; i < 3; i++)
                    {
                        Vector3 pos = newMesh1.getVertices()[newMesh1.getIndices()[mesh1seed1 * 3 + i]].mPosition;
                        if ((pos - firstSeg.mA).SquaredLength > 1e-6 && (pos - firstSeg.mB).SquaredLength > 1e-6)
                        {
                            vMesh1 = pos;
                            nMesh1 = newMesh1.getVertices()[newMesh1.getIndices()[mesh1seed1 * 3 + i]].mNormal;
                            break;
                        }
                    }

                    for (int i = 0; i < 3; i++)
                    {
                        Vector3 pos = newMesh2.getVertices()[newMesh2.getIndices()[mesh2seed1 * 3 + i]].mPosition;
                        if ((pos - firstSeg.mA).SquaredLength > 1e-6 && (pos - firstSeg.mB).SquaredLength > 1e-6)
                        {
                            vMesh2 = pos;
                            nMesh2 = newMesh2.getVertices()[newMesh2.getIndices()[mesh2seed1 * 3 + i]].mNormal;
                            break;
                        }
                    }

                    bool M2S1InsideM1 = (nMesh1.DotProduct(vMesh2 - firstSeg.mA) < 0f);
                    bool M1S1InsideM2 = (nMesh2.DotProduct(vMesh1 - firstSeg.mA) < 0f);

                    GlobalMembersProceduralBoolean._removeFromTriLookup(mesh1seed1, ref triLookup1);
                    GlobalMembersProceduralBoolean._removeFromTriLookup(mesh2seed1, ref triLookup2);
                    GlobalMembersProceduralBoolean._removeFromTriLookup(mesh1seed2, ref triLookup1);
                    GlobalMembersProceduralBoolean._removeFromTriLookup(mesh2seed2, ref triLookup2);

                    // Recursively add all neighbours of these triangles
                    // Stop when a contour is touched
                    switch (mBooleanOperation)
                    {
                    case BooleanOperation.BT_UNION:
                        if (M1S1InsideM2)
                        {
                            GlobalMembersProceduralBoolean._recursiveAddNeighbour(ref buffer, newMesh1, mesh1seed2, ref triLookup1, limits, false);
                        }
                        else
                        {
                            GlobalMembersProceduralBoolean._recursiveAddNeighbour(ref buffer, newMesh1, mesh1seed1, ref triLookup1, limits, false);
                        }
                        if (M2S1InsideM1)
                        {
                            GlobalMembersProceduralBoolean._recursiveAddNeighbour(ref buffer, newMesh2, mesh2seed2, ref triLookup2, limits, false);
                        }
                        else
                        {
                            GlobalMembersProceduralBoolean._recursiveAddNeighbour(ref buffer, newMesh2, mesh2seed1, ref triLookup2, limits, false);
                        }
                        break;

                    case BooleanOperation.BT_INTERSECTION:
                        if (M1S1InsideM2)
                        {
                            GlobalMembersProceduralBoolean._recursiveAddNeighbour(ref buffer, newMesh1, mesh1seed1, ref triLookup1, limits, false);
                        }
                        else
                        {
                            GlobalMembersProceduralBoolean._recursiveAddNeighbour(ref buffer, newMesh1, mesh1seed2, ref triLookup1, limits, false);
                        }
                        if (M2S1InsideM1)
                        {
                            GlobalMembersProceduralBoolean._recursiveAddNeighbour(ref buffer, newMesh2, mesh2seed1, ref triLookup2, limits, false);
                        }
                        else
                        {
                            GlobalMembersProceduralBoolean._recursiveAddNeighbour(ref buffer, newMesh2, mesh2seed2, ref triLookup2, limits, false);
                        }
                        break;

                    case BooleanOperation.BT_DIFFERENCE:
                        if (M1S1InsideM2)
                        {
                            GlobalMembersProceduralBoolean._recursiveAddNeighbour(ref buffer, newMesh1, mesh1seed2, ref triLookup1, limits, false);
                        }
                        else
                        {
                            GlobalMembersProceduralBoolean._recursiveAddNeighbour(ref buffer, newMesh1, mesh1seed1, ref triLookup1, limits, false);
                        }
                        if (M2S1InsideM1)
                        {
                            GlobalMembersProceduralBoolean._recursiveAddNeighbour(ref buffer, newMesh2, mesh2seed1, ref triLookup2, limits, true);
                        }
                        else
                        {
                            GlobalMembersProceduralBoolean._recursiveAddNeighbour(ref buffer, newMesh2, mesh2seed2, ref triLookup2, limits, true);
                        }
                        break;
                    }
                }
            }
        }
예제 #2
0
        //-----------------------------------------------------------------------

        public static void _recursiveAddNeighbour(ref TriangleBuffer result, TriangleBuffer source, int triNumber, ref TriLookup lookup, std_set <Segment3D> limits, bool inverted)
        {
            if (triNumber == -1)
            {
                return;
            }
            Utils.log("tri " + (triNumber.ToString()));
            std_vector <int> ind = source.getIndices();
            std_vector <TriangleBuffer.Vertex> vec = source.getVertices();

            result.rebaseOffset();
            if (inverted)
            {
                result.triangle(0, 2, 1);
                TriangleBuffer.Vertex v = vec[ind[triNumber * 3]];
                v.mNormal = -v.mNormal;
                result.vertex(v);
                v         = vec[ind[triNumber * 3 + 1]];
                v.mNormal = -v.mNormal;
                result.vertex(v);
                v         = vec[ind[triNumber * 3 + 2]];
                v.mNormal = -v.mNormal;
                result.vertex(v);
            }
            else
            {
                result.triangle(0, 1, 2);
                result.vertex(vec[ind[triNumber * 3]]);
                result.vertex(vec[ind[triNumber * 3 + 1]]);
                result.vertex(vec[ind[triNumber * 3 + 2]]);
            }

            //Utils::log("vertex " + StringConverter::toString(vec[ind[triNumber*3]].mPosition));
            //Utils::log("vertex " + StringConverter::toString(vec[ind[triNumber*3+1]].mPosition));
            //Utils::log("vertex " + StringConverter::toString(vec[ind[triNumber*3+2]].mPosition));

            std_pair <Segment3D, List <int> > it = null;

            int nextTriangle1 = -1;
            int nextTriangle2 = -1;
            int nextTriangle3 = -1;
            int it_find       = lookup.find(new Segment3D(vec[ind[triNumber * 3]].mPosition, vec[ind[triNumber * 3 + 1]].mPosition).orderedCopy());

            ////if (it != lookup.end() && limits.find(it->first.orderedCopy()) != limits.end())
            ////	Utils::log("Cross limit1");
            //if (it != lookup.end() && limits.find(it->first.orderedCopy()) == limits.end()) {
            //    nextTriangle1 = it->second;
            //    _removeFromTriLookup(nextTriangle1, lookup);
            //}
            if (it_find != -1)
            {
                it = lookup.get((uint)it_find);
                if (limits.find(it.first.orderedCopy()) == -1)
                {
                    nextTriangle1 = it.second[0];
                    GlobalMembersProceduralBoolean._removeFromTriLookup(nextTriangle1, ref lookup);
                }
            }
            //	it = lookup.find(Segment3D(vec[ind[triNumber * 3 + 1]].mPosition, vec[ind[triNumber * 3 + 2]].mPosition).orderedCopy());
            it_find = lookup.find(new Segment3D(vec[ind[triNumber * 3 + 1]].mPosition, vec[ind[triNumber * 3 + 2]].mPosition).orderedCopy());

            ////if (it != lookup.end() && limits.find(it->first.orderedCopy()) != limits.end())
            ////Utils::log("Cross limit2");
            //if (it != lookup.end() && limits.find(it->first.orderedCopy()) == limits.end()) {
            //    nextTriangle2 = it->second;
            //    _removeFromTriLookup(nextTriangle2, lookup);
            //}
            if (it_find != -1)
            {
                it = lookup.get((uint)it_find);
                if (limits.find(it.first.orderedCopy()) == -1)
                {
                    nextTriangle2 = it.second[0];
                    GlobalMembersProceduralBoolean._removeFromTriLookup(nextTriangle2, ref lookup);
                }
            }
            //it = lookup.find(Segment3D(vec[ind[triNumber * 3]].mPosition, vec[ind[triNumber * 3 + 2]].mPosition).orderedCopy());
            ////if (it != lookup.end() && limits.find(it->first.orderedCopy()) != limits.end())
            ////	Utils::log("Cross limit3");
            //if (it != lookup.end() && limits.find(it->first.orderedCopy()) == limits.end()) {
            //    nextTriangle3 = it->second;
            //    _removeFromTriLookup(nextTriangle3, lookup);
            //}
            it_find = lookup.find(new Segment3D(vec[ind[triNumber * 3]].mPosition, vec[ind[triNumber * 3 + 2]].mPosition).orderedCopy());
            if (it_find != -1)
            {
                it = lookup.get((uint)it_find);
                if (limits.find(it.first.orderedCopy()) == -1)
                {
                    nextTriangle3 = it.second[0];
                    GlobalMembersProceduralBoolean._removeFromTriLookup(nextTriangle3, ref lookup);
                }
            }

            //Utils::log("add " + StringConverter::toString(nextTriangle1) + " ," + StringConverter::toString(nextTriangle2) + " ,"+StringConverter::toString(nextTriangle3) );

            _recursiveAddNeighbour(ref result, source, nextTriangle1, ref lookup, limits, inverted);
            _recursiveAddNeighbour(ref result, source, nextTriangle2, ref lookup, limits, inverted);
            _recursiveAddNeighbour(ref result, source, nextTriangle3, ref lookup, limits, inverted);
        }