/** * Processes a single node into a collection of nodes. * * @param input * Individual node to process * @param env * Contextual compilation environment * @return * Resulting node list */ public virtual AttributedNodeList process(AttributedNode input, FilterEnv env) { AttributedNodeList output = new AttributedNodeList(); output.Add(input); return(output); }
/** * Processes a single feature into a collection of nodes. * * @param input * Individual feature to process * @param env * Contextual compilation environment * @return * Resulting node list */ public virtual AttributedNodeList process(Feature input, FilterEnv env) { AttributedNodeList output = new AttributedNodeList(); //NOP - never called return(output); }
override public FeatureList process(FeatureList input, FilterEnv env) { foreach (Feature feature in input) { CoordinateSystemFactory csf = new CoordinateSystemFactory(); ICoordinateSystem cssource = csf.CreateFromWkt(((SharpMapSpatialReference)feature.getGeometry().SpatialReference).CoordinateSystem.WKT); ICoordinateSystem cstarget; if (translateScript != null) { //Console.WriteLine(Registry.instance().GetEngine("Python").run(TranslateScript).asString()); cstarget = csf.CreateFromWkt(Registry.instance().GetEngine("Python").run(TranslateScript).asString()); } else { cstarget = csf.CreateFromWkt(env.getInputSRS().WKT); } CoordinateTransformationFactory ctf = new CoordinateTransformationFactory(); ICoordinateTransformation ct = ctf.CreateFromCoordinateSystems(cssource, cstarget); //if (feature.getGeometry().GeometryType == GeometryType2.Point) //{ // Point p = (Point)feature.getGeometry(); //GeometryTransform.TransformPoint(feature, ct.MathTransform); Geometry geom = feature.getGeometry(); Geometry geomRst = GeometryTransform.TransformGeometry(geom, ct.MathTransform); feature.setGeometry(geomRst); //} } return(input); }
// FeatureFilter overrides public FeatureList process(Feature input, FilterEnv env) { FeatureList output; GeoShapeList shapes = input.getShapes(); GeoShapeList new_shapes; double b = getDistance(); if (env.getInputSRS().isGeographic()) { // for geo, convert from meters to degrees //TODO: we SHOULD do this for each and every feature buffer segment, but // for how this is a shortcut approximation. double bc = b / 1.4142; Vector2D vec = new Vector2D(bc, bc); //vec.normalize(); GeoPoint c = input.getExtent().getCentroid(); Vector2D p0 = new Vector2D(c.X, c.Y); Vector2D p1; Units.convertLinearToAngularVector(vec, Units.METERS, Units.DEGREES, p0, p1); b = (p1 - p0).GetLength(); } foreach (GeoPointList i in shapes) { GeoPartList new_parts; GeoShape shape = i; if (shape.getShapeType() == GeoShape.ShapeType.TYPE_POLYGON) { GeoShape new_shape = new GeoShape(GeoShape.ShapeType.TYPE_POLYGON, shape.getSRS()); bufferPolygons(shape, b, out new_shape.getParts()); new_shapes.Add(new_shape); } else if (shape.getShapeType() == GeoShape.ShapeType.TYPE_LINE) { if (getConvertToPolygon()) { GeoShape new_shape = new GeoShape(GeoShape.ShapeType.TYPE_POLYGON, shape.getSRS()); bufferLinesToPolygons(shape, b, new_shape); new_shapes.Add(new_shape); } else { GeoShape new_shape = new GeoShape(GeoShape.ShapeType.TYPE_LINE, shape.getSRS()); bufferLinesToLines(shape, b, new_shape); new_shapes.Add(new_shape); } } } if (new_shapes.Count > 0) { input.getShapes().swap(new_shapes); } output.Add(input); return(output); }
/** * Processes a single fragment into fragment(s). Override this method * in your implementation to process individual drawables into more * fragments. * * @param input * Single fragment to convert * @param env * Contextual compilation information * @return * The converted input data. The default implementation of this * method returns the input data. */ public virtual FragmentList process(Fragment drawable, FilterEnv env) { FragmentList output = new FragmentList(); output.Add(drawable); return(output); }
/** * Processes a single Feature. * * @param input * Individual Feature to process. * @param env * Runtime processing environment. * @return * A collection of Feature instances. The default implementation * of this method just returns the input in a list. */ public virtual FeatureList process(Feature input, FilterEnv env) { FeatureList output = new FeatureList(); output.Add(input); return(output); }
private void toolStripButton1_Click(object sender, EventArgs e) { MogreApp.setLocations(prj.getMogreLocations()); SetupMogre(); Mogre.SceneManager sm = app.SceneManager; foreach (MogreGis.FilterGraph graph in prj.getFilterGraphs()) { foreach (osgGISProjects.Source source in prj.getSources()) { if (Path.GetExtension(source.getURI()) != ".shp") { throw new NotImplementedException(); } if (source.getName() == graph.getName()) { MogreGis.FilterEnv env = null; MogreGis.FeatureList featureList = null; FeatureDataSet ds = new FeatureDataSet(); source.DataSource.Open(); source.DataSource.ExecuteIntersectionQuery(source.DataSource.GetExtents(), ds); source.DataSource.Close(); FeatureDataTable features = (FeatureDataTable)ds.Tables[0]; featureList = MogreGis.Feature.DataTableToList(features); foreach (Script script in prj.getScripts()) { Registry.instance().GetEngine("Python").run(script); } foreach (Feature feature in featureList) { SharpMapSpatialReferenceFactory smsrf = new SharpMapSpatialReferenceFactory(); ShapeFile shp = new ShapeFile(source.getURI()); shp.Open(); SharpMapSpatialReference sr; sr = (SharpMapSpatialReference)smsrf.createSRSfromWKT(shp.CoordinateSystem.WKT); feature.getGeometry().SpatialReference = sr; } env = new MogreGis.FilterEnv(sm, "env" + graph.getName()); env.setScriptEngine(Registry.instance().GetEngine("Python")); foreach (MogreGis.Filter filter in graph.getFilters()) { if (filter is MogreGis.FragmentFilter) { (filter as MogreGis.FragmentFilter).process(featureList, env); } if (filter is MogreGis.FeatureFilter) { featureList = (filter as MogreGis.FeatureFilter).process(featureList, env); } } } } } app.getRoot().StartRendering(); }
/** * Gets a copy of the instance, copying output data to the input slots. * Specifically advance() will make a copy and move the source's output * spatial reference to be the new object's input spatial reference. * * @return A new FilterEnv */ public FilterEnv advance() { FilterEnv a = clone(); a.setInputSRS(getOutputSRS()); a.setOutputSRS(getOutputSRS()); return(a); }
public override FeatureList process(Feature input, FilterEnv env) { FeatureList output = new FeatureList(); if (transform != null && !transform.Identity()) { foreach (GeoShape shape in input.getShapes()) { XformVisitor visitor = new XformVisitor(); visitor.trans = transform; shape.accept(visitor); } } output.Add(input); return(output); #if TODO // resolve the xlate shortcut Matrix working_matrix = xform_matrix; // TODO: this can go into process(FeatureList) instead of running for every feature.. if (getTranslateScript() != null) { ScriptResult r = env.getScriptEngine().run(getTranslateScript(), input, env); if (r.isValid()) { working_matrix = Matrix.translate(r.asVec3()); } else { env.getReport().error(r.asString()); } } if (working_srs != null || (working_matrix != null && !working_matrix.IsIdentity)) { foreach (GeoShape shape in input.getShapes()) { if (working_matrix != null && !working_matrix.IsIdentity) { XformVisitor visitor; visitor.mat = working_matrix; shape.accept(visitor); } if (working_srs != null && !working_srs.equivalentTo(env.getInputSRS())) { working_srs.transformInPlace(shape); } } } output.Add(input); return(output); #endif throw new NotImplementedException(); }
// FragmentFilter overrides protected virtual FragmentList process(FeatureList input, FilterEnv env) { // load and cache the font if (!string.IsNullOrEmpty(getFontName()) && !font.valid()) { font = osgText.readFontFile(getFontName()); } return(base.process(input, env)); }
public override FeatureList process(FeatureList input, FilterEnv env) { FeatureList output = new FeatureList(); //Boolean encontrado = false; SharpMap.Geometries.BoundingBox boundingBox = new SharpMap.Geometries.BoundingBox(longitudeMin, latitudeMin, longitudeMax, latitudeMax); foreach (Feature feature in input) { //if type of features is Point if (feature.row.Geometry is SharpMap.Geometries.Point) { SharpMap.Geometries.Point p = (SharpMap.Geometries.Point)feature.row.Geometry; if (boundingBox.Contains(p.GetBoundingBox())) { output.Add(feature); } } //if type of features is Polygon else if (feature.row.Geometry is SharpMap.Geometries.Polygon) { SharpMap.Geometries.Polygon polygon = (SharpMap.Geometries.Polygon)feature.row.Geometry; if (boundingBox.Contains(polygon.GetBoundingBox())) { output.Add(feature); } } //if type of features is MultiPolygon else if (feature.row.Geometry is SharpMap.Geometries.MultiPolygon) { SharpMap.Geometries.MultiPolygon mp = (SharpMap.Geometries.MultiPolygon)feature.row.Geometry; SharpMap.Geometries.BoundingBox bb = mp.GetBoundingBox(); if (boundingBox.Contains(bb)) { output.Add(feature); } } } if (successor != null) { if (successor is FeatureFilter) { FeatureFilter filter = (FeatureFilter)successor; FeatureList l = filter.process(output, env); } else if (successor is FragmentFilter) { FragmentFilter filter = (FragmentFilter)successor; FragmentList l = filter.process(output, env); } } return(output); }
/** * Processes a collection of features into fragments. Override this * method in your implementation to convert batches of features into * fragments. * * @param input * Batch of features to convert into drawables * @param env * Contextual compilation information * @return * The converted input data. The default implementation of this * method returns an empty set. */ public virtual FragmentList process(FeatureList input, FilterEnv env) { FragmentList output = new FragmentList(); foreach (Feature i in input) { FragmentList interim = process(i, env); output.InsertRange(output.Count, interim); } return(output); }
/** * Processes a collection of features into a collection of nodes. * * @param input * Batch of features to process * @param env * Contextual compilation environment * @return * Resulting node list */ public virtual AttributedNodeList process(FeatureList input, FilterEnv env) { AttributedNodeList output = new AttributedNodeList(); foreach (Feature i in input) { AttributedNodeList interim = process(i, env); output.InsertRange(output.Count, interim); } return(output); }
// NodeFilter overrides protected virtual AttributedNodeList process(FragmentList input, FilterEnv env) { AttributedNodeList nodes; osg.Geode geode = null; for (FragmentList.const_iterator i = input.begin(); i != input.end(); i++) { Fragment frag = i; AttributeList frag_attrs = frag.getAttributes(); if (!geode) { geode = new osg.Geode(); nodes.Add(new AttributedNode(geode, frag_attrs)); } for (DrawableList.const_iterator d = frag.getDrawables().begin(); d != frag.getDrawables().end(); d++) { geode.addDrawable(d.get()); } bool retire_geode = false; // if a fragment name is set, apply it if (frag.hasName()) { geode.addDescription(frag.getName()); retire_geode = true; } if (getEmbedAttributes()) { embedAttributes(geode, frag_attrs); retire_geode = true; } // If required, reset the geode point so that the next fragment gets placed in a new geode. if (retire_geode) { geode = null; } } // with multiple geodes or fragment names, disable geode combining to preserve the node decription. if (nodes.Count > 1) { env.getOptimizerHints().exclude(osgUtil.Optimizer.MERGE_GEODES); } return(process(nodes, env)); }
/** * GeoPoint * * GeomUtils::clampToTerrain( const GeoPoint& input, osg::Node* terrain, SpatialReference* terrain_srs, SmartReadCallback* reader ) * * { * * GeoPoint output = GeoPoint::invalid(); * * * * if ( terrain && terrain_srs ) * * { * * double out_hat = 0; * * osg::ref_ptr<LineSegmentIntersector2> isector = * * createClampingIntersector( input, out_hat ); * * * * //GeoPoint p_world = terrain_srs->transform( input ); * * * * //osg::Vec3d clamp_vec; * * //osg::ref_ptr<osgUtil::LineSegmentIntersector> isector; * * * * //if ( terrain_srs->isGeocentric() ) * * //{ * * // clamp_vec = p_world; * * // clamp_vec.normalize(); * * * * // isector = new osgUtil::LineSegmentIntersector( * * // clamp_vec * terrain_srs->getEllipsoid().getSemiMajorAxis() * 1.2, * * // osg::Vec3d(0, 0, 0) ); * * //} * * //else * * //{ * * // clamp_vec.set(0, 0, 1); * * // osg::Vec3d ext_vec = clamp_vec * 1e6; * * // isector = new LineSegmentIntersector( * * // p_world + ext_vec, * * // p_world - ext_vec ); * * //} * * * * RelaxedIntersectionVisitor iv; * * iv.setIntersector( isector.get() ); * * iv.setReadCallback( reader ); * * * * //IntersectionVisitor iv; * * //iv.setIntersector( isector.get() ); * * //iv.setReadCallback( new SimpleReader() ); * * * * terrain->accept( iv ); * * if ( isector->containsIntersections() ) * * { * * output = GeoPoint( isector->getFirstIntersection().getWorldIntersectPoint(), terrain_srs ); * * } * * } * */ #endif private static GeoPoint ClampToTerrain(GeoPoint input, FilterEnv env) { //if (env.getTerrainNode() != null) //{ // //Falta por implementar GeomUtils.ClampToTerrain y env.getTerrainReadCallback. // //return GeomUtils.ClampToTerrain (input, env.getTerrainNode(), env.getTerrainSRS(),env.getTerrainReadCallback()); // return //} //else //{ return(input); //} }
public override FilterStateResult traverse(FilterEnv in_env) { FilterStateResult result = new FilterStateResult(); current_env = in_env.advance(); if (in_features.Count > 0) { out_nodes = filter.process(in_features, current_env); } else if (in_fragments.Count > 0) { out_nodes = filter.process(in_fragments, current_env); } else if (in_nodes.Count > 0) { out_nodes = filter.process(in_nodes, current_env); } FilterState next = getNextState(); if (next != null) { if (out_nodes.Count > 0) { if (next is NodeFilterState) { NodeFilterState state = (NodeFilterState)next; state.push(out_nodes); } else if (next is CollectionFilterState) { CollectionFilterState state = (CollectionFilterState)next; state.push(out_nodes); } out_nodes.Clear(); result = next.traverse(current_env); } else { result.set(FilterStateResult.Status.STATUS_NODATA, filter); } } in_features.Clear(); in_fragments.Clear(); in_nodes.Clear(); return(result); }
public override FeatureList process(FeatureList input, FilterEnv env) { FeatureList output = new FeatureList(); foreach (Feature feature in input) { //engine.run(script, feature, null); if (feature.row[attributeName].ToString().ToLowerInvariant() == attributeValue) { output.Add(feature); } } return(output); }
/** * Processes a single fragment into a collection of nodes. * * @param input * Individual fragment to process * @param env * Contextual compilation environment * @return * Resulting node list */ public virtual AttributedNodeList process(Fragment input, FilterEnv env) { #if TODO AttributedNodeList output; osg.Geode geode = new osg.Geode(); foreach (Drawable i in input.getDrawables()) { geode.addDrawable(i); } output.Add(new AttributedNode(geode)); return(output); #endif throw new NotImplementedException(); }
/** * Instructs this state's Filter to process its input. * * @param env * Runtime processing environment */ public override FilterStateResult traverse(FilterEnv in_env) { FilterStateResult result = new FilterStateResult(); // clone a new environment: current_env = in_env.advance(); FeatureList output = filter.process(in_features, current_env); FilterState next = getNextState(); if (next != null) { if (output.Count > 0) { if (next is FeatureFilterState) { FeatureFilterState state = (FeatureFilterState)next; state.push(output); } else if (next is FragmentFilterState) { FragmentFilterState state = (FragmentFilterState)next; state.push(output); } else if (next is NodeFilterState) { NodeFilterState state = (NodeFilterState)next; state.push(output); } else if (next is CollectionFilterState) { CollectionFilterState state = (CollectionFilterState)next; state.push(output); } result = next.traverse(current_env); } else { result.set(FilterStateResult.Status.STATUS_NODATA, filter); } } // clean up in_features.Clear(); return(result); }
protected void applyFragmentName(Fragment frag, Feature feature, FilterEnv env) { if (getFeatureNameScript() != null) { ScriptResult r = env.getScriptEngine().run(getFeatureNameScript(), feature, env); if (r.isValid()) { frag.setName(r.asString()); } else { env.getReport().error(r.asString()); } } }
static GeoPoint clampToTerrain(GeoPoint input, FilterEnv env) { #if TODO if (env.getTerrainNode() != null) { return(GeomUtil.clampToTerrain(input, env.getTerrainNode(), env.getTerrainSRS(), env.getTerrainReadCallback())); } else { return(input); } //if ( env.getTerrainNode() ) //{ // osg.ref_ptr<osgUtil.LineSegmentIntersector> isector; // if ( input.getSRS().isGeocentric() ) // { // osg.Vec3d vec = input; // vec.normalize(); // isector = new osgUtil.LineSegmentIntersector( // vec * input.getSRS().getEllipsoid().getSemiMajorAxis() * 1.2, // osg.Vec3d(0,0,0) ); // } // else // { // osg.Vec3d p = input; // osg.Vec3d vec(0,0,1); // isector = new osgUtil.LineSegmentIntersector( // p + vec * 1e7, // p - vec * 1e7 ); // } // RelaxedIntersectionVisitor iv; // iv.setIntersector( isector.get() ); // iv.setReadCallback( env.getTerrainReadCallback() ); // // env.getTerrainNode().accept( iv ); // if ( isector.containsIntersections() ) // { // return GeoPoint( // isector.getFirstIntersection().getWorldIntersectPoint(), // input.getSRS() ); // } //} //return input; #endif throw new NotImplementedException(); }
override public FeatureList process(Feature input, FilterEnv env) { FeatureList output = new FeatureList(); //resolve the xlate shortcut Mogre.Matrix4 workingMatrix = Matrix; //TODO: this can go into process (FeatureList) instead of running for every feature.. if (TranslateScript != null) { ScriptResult r = env.getScriptEngine().run(TranslateScript, input, env); if (r.isValid()) { workingMatrix.MakeTrans(new Mogre.Vector3((float)r.asVec3().x, (float)r.asVec3().y, (float)r.asVec3().z)); } else { env.getReport().error(r.asString()); } } if (workingSrs != null || (workingMatrix != null && workingMatrix != Mogre.Matrix4.IDENTITY)) { //TODO foreach (Geometry shape in input.getGeometry()) //{ // if (workingMatrix != null && !workingMatrix.Equals(Mogre.Matrix4.IDENTITY)) // { // XformVisitor visitor = new XformVisitor(); // visitor.mat = workingMatrix; // shape.accept(visitor); // } // if (workingSrs != null && !(workingSrs.equivalentTo(env.getInputSRS()))) // { // workingSrs.transformInPlace(shape); // } //} if (workingSrs != null && !(workingSrs.equivalentTo(env.getInputSRS()))) { Geometry temp = GeometryTransform.TransformGeometry(input.getGeometry(), ((SharpMapSpatialReference)workingSrs).MathTransform); input.setGeometry(temp); //workingSrs.transformInPlace(input.getGeometry()); } } output.Add(input); return(output); }
/** * Copy constructor. */ public FilterEnv(FilterEnv rhs) { session = rhs.session; feature_extent = rhs.feature_extent; cell_extent = rhs.cell_extent; in_srs = rhs.in_srs; out_srs = rhs.out_srs; terrain_node = rhs.terrain_node; terrain_srs = rhs.terrain_srs; #if TODO terrain_read_cb = rhs.terrain_read_cb.get(); #endif script_engine = rhs.script_engine; properties = rhs.properties; optimizer_hints = rhs.optimizer_hints; resource_cache = rhs.resource_cache; report = rhs.report; }
protected virtual Vector4D getColorForFeature(Feature input, FilterEnv env) { Vector4D result = overall_color; if (is_batch) { result = batch_feature_color; } else if (getColorScript() != null) { ScriptResult r = env.getScriptEngine().run(getColorScript(), input, env); if (r.isValid()) { result = r.asVec4(); } else { env.getReport().error(r.asString()); } } return(result); }
public ScriptResult run(Script script, Feature feature, FilterEnv env) { if (!string.IsNullOrWhiteSpace(script.Language) && !script.Language.ToLowerInvariant().Contains("python")) { return(new ScriptResult(script.Code)); } scope.SetVariable("feature", feature); scope.SetVariable("env", env); StringBuilder code = new StringBuilder(); foreach (Script sc in scripts) { code.Append(sc.Code); } code.Append(script.Code); ScriptSource source2 = engine.CreateScriptSourceFromString(code.ToString(), SourceCodeKind.AutoDetect); var res2 = source2.Execute(scope); return(new ScriptResult(res2)); }
// FeatureFilter overrides public FeatureList process(Feature input, FilterEnv env);
protected void applyOverlayTexturing(osg.Geometry geom, Feature input, FilterEnv env) { GeoExtent tex_extent; if (getRasterOverlayScript() != null) { // if there's a raster script for this filter, we're applying textures per-feature: tex_extent = new GeoExtent( input.getExtent().getSouthwest().getAbsolute(), input.getExtent().getNortheast().getAbsolute()); } else { // otherwise prepare the geometry for an overlay texture covering the entire working extent: tex_extent = env.getExtent(); } float width = (float)tex_extent.getWidth(); float height = (float)tex_extent.getHeight(); // now visit the verts and calculate texture coordinates for each one. osg.Vec3Array verts = (osg.Vec3Array)(geom.getVertexArray()); if (verts != null) { // if we are dealing with geocentric data, we will need to xform back to a real // projection in order to determine texture coords: GeoExtent tex_extent_geo; if (env.getInputSRS().isGeocentric()) { tex_extent_geo = new GeoExtent( tex_extent.getSRS().getGeographicSRS().transform(tex_extent.getSouthwest()), tex_extent.getSRS().getGeographicSRS().transform(tex_extent.getNortheast())); } osg.Vec2Array texcoords = new osg.Vec2Array(verts.size()); for (int j = 0; j < verts.size(); j++) { // xform back to raw SRS w.o. ref frame: GeoPoint vert = new GeoPoint(verts[j], env.getInputSRS()); GeoPoint vert_map = vert.getAbsolute(); float tu, tv; if (env.getInputSRS().isGeocentric()) { tex_extent_geo.getSRS().transformInPlace(vert_map); tu = (vert_map.X - tex_extent_geo.getXMin()) / width; tv = (vert_map.Y - tex_extent_geo.getYMin()) / height; } else { tu = (vert_map.X - tex_extent.getXMin()) / width; tv = (vert_map.Y - tex_extent.getYMin()) / height; } (*texcoords)[j].set(tu, tv); } geom.setTexCoordArray(0, texcoords); } // if we are applying the raster per-feature, do so now. // TODO: deprecate? will we ever use this versus the BuildNodesFilter overlay? maybe if (getRasterOverlayScript() != null) { ScriptResult r = env.getScriptEngine().run(getRasterOverlayScript(), input, env); if (r.isValid()) { RasterResource raster = env.getSession().getResources().getRaster(r.asString()); if (raster != null) { Image image = null; std.stringstream builder; builder << "rtex_" << input.getOID() << ".jpg"; //TODO: dds with DXT1 compression osg.StateSet raster_ss = new osg.StateSet(); if (raster.applyToStateSet(raster_ss.get(), tex_extent, getRasterOverlayMaxSize(), out image)) { image.setFileName(builder.str()); geom.setStateSet(raster_ss.get()); // add this as a skin resource so the compiler can properly localize and deploy it. env.getResourceCache().addSkin(raster_ss.get()); } } } else { env.getReport().error(r.asString()); } } }
public override FragmentList process(Feature input, FilterEnv env) { FragmentList output; // LIMITATION: this filter assumes all feature's shapes are the same // shape type! TODO: sort into bins of shape type and create a separate // geometry for each. Then merge the geometries. bool needs_tessellation = false; Fragment frag = new Fragment(); GeoShapeList shapes = input.getShapes(); #if TODO // if we're in batch mode, the color was resolved in the other process() function. // otherwise we still need to resolve it. Vector4D color = getColorForFeature(input, env); #endif #if TODO foreach (GeoShape s in shapes) { GeoShape shape = s; if (shape.getShapeType() == GeoShape.ShapeType.TYPE_POLYGON) { needs_tessellation = true; } osg.Geometry geom = new osg.Geometry(); // TODO: pre-total points and pre-allocate these arrays: osg.Vec3Array verts = new osg.Vec3Array(); geom.setVertexArray(verts); uint vert_ptr = 0; // per-vertex coloring takes more memory than per-primitive-set coloring, // but it renders faster. osg.Vec4Array colors = new osg.Vec4Array(); geom.setColorArray(colors); geom.setColorBinding(osg.Geometry.BIND_PER_VERTEX); //osg.Vec3Array* normals = new osg.Vec3Array(); //geom.setNormalArray( normals ); //geom.setNormalBinding( osg.Geometry.BIND_OVERALL ); //normals.push_back( osg.Vec3( 0, 0, 1 ) ); Mogre.PixelFormat prim_type = shape.getShapeType() == GeoShape.ShapeType.TYPE_POINT ? osg.PrimitiveSet.POINTS : shape.getShapeType() == GeoShape.ShapeType.TYPE_LINE ? osg.PrimitiveSet.LINE_STRIP : osg.PrimitiveSet.LINE_LOOP; #endif #if TODO for (int pi = 0; pi < shape.getPartCount(); pi++) { int part_ptr = vert_ptr; GeoPointList points = shape.getPart(pi); for (int vi = 0; vi < points.Count; vi++) { verts.Add(points[vi]); vert_ptr++; colors.Add(color); } geom.addPrimitiveSet(new osg.DrawArrays(prim_type, part_ptr, vert_ptr - part_ptr)); } // tessellate all polygon geometries. Tessellating each geometry separately // with TESS_TYPE_GEOMETRY is much faster than doing the whole bunch together // using TESS_TYPE_DRAWABLE. if (needs_tessellation) { osgUtil.Tessellator tess; tess.setTessellationType(osgUtil.Tessellator.TESS_TYPE_GEOMETRY); tess.setWindingType(osgUtil.Tessellator.TESS_WINDING_POSITIVE); tess.retessellatePolygons(*geom); applyOverlayTexturing(geom, input, env); } generateNormals(geom); frag.addDrawable(geom); } frag.addAttributes(input.getAttributes()); applyFragmentName(frag, input, env); output.Add(frag); return(output); #endif throw new NotImplementedException(); }
// FragmentFilter overrides public override FragmentList process(FeatureList input, FilterEnv env) { FragmentList output = new FragmentList(); //cuidado con las entidades dentro del for int i = 0; Vector3 scale; Vector3 distanceScale; Vector3 mScale = new Vector3(1, 1, 1); float lWidth = 1; if (Scale != null) { scale = Registry.instance().GetEngine("Python").run(Scale).asVec3(); } else { scale = new Vector3(1, 1, 1); } if (CoordScale != null) { distanceScale = Registry.instance().GetEngine("Python").run(CoordScale).asVec3(); } else { distanceScale = new Vector3(1, 1, 1); } if (LineWidth != null) { lWidth = Registry.instance().GetEngine("Python").run(LineWidth).asFloat(); } if (MaterialScale != null) { mScale = Registry.instance().GetEngine("Python").run(MaterialScale).asVec3(); } SceneNode nodeIni = point3d(env.getName(), i, 0, 0, 0, null, env.getSceneMgr()); #if ESCALA_NODO_INICIAL if (Scale != null) { nodeIni.SetScale(Registry.instance().GetEngine("Python").run(Scale).asVec3()); } if (coordScale != null) { Vector3 vec3 = Registry.instance().GetEngine("Python").run(Scale).asVec3(); nodeIni.SetPosition(nodeIni.Position.x * vec3.x, nodeIni.Position.y * vec3.y, nodeIni.Position.z * vec3.z); #if TRACE_BUILDGEOMFILTER System.Console.WriteLine("(" + n.Position.x + "," + n.Position.y + ")"); #endif } #endif Fragment fIni = new Fragment(nodeIni); output.Add(fIni); foreach (Feature feature in input) { //if type of features is Point if (feature.row.Geometry is SharpMap.Geometries.Point) { SharpMap.Geometries.Point p = (SharpMap.Geometries.Point)feature.row.Geometry; i++; SceneNode n = point3d(env.getName(), i, (float)p.X, (float)p.Y, 0, nodeIni, env.getSceneMgr()); n.SetScale(scale); n.SetPosition(n.Position.x * distanceScale.x, n.Position.y * distanceScale.y, n.Position.z * distanceScale.z); Fragment f = new Fragment(n); output.Add(f); } //if type of features is Polygon else if (feature.row.Geometry is SharpMap.Geometries.Polygon) { SharpMap.Geometries.Polygon polygon = (SharpMap.Geometries.Polygon)feature.row.Geometry; ManualObject polygonNode = null; if (polygonNode == null) { polygonNode = env.getSceneMgr().CreateManualObject(env.getName() + "Node_" + i); MaterialPtr material = MaterialManager.Singleton.Create("Test/ColourPolygon", ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME); material.GetTechnique(0).GetPass(0).VertexColourTracking = (int)TrackVertexColourEnum.TVC_AMBIENT; //Vector3 v = Registry.instance().GetEngine("Python").run(Color, feature, null).asVec3(); MogreTessellationCallbacks callback = new MogreTessellationCallbacks(polygonNode, Color, feature); if (nameMaterial != null) { callback.Material = nameMaterial; // "Test/ColourPolygon2"; callback.MaterialScale = mScale; } GLUtessellatorImpl Glu = (GLUtessellatorImpl)GLUtessellatorImpl.gluNewTess(); Glu.gluTessCallback(GLU.GLU_TESS_VERTEX, callback); Glu.gluTessCallback(GLU.GLU_TESS_BEGIN, callback); Glu.gluTessCallback(GLU.GLU_TESS_END, callback); Glu.gluTessCallback(GLU.GLU_TESS_ERROR, callback); Glu.gluTessCallback(GLU.GLU_TESS_COMBINE, callback); Glu.gluTessBeginPolygon(null); Glu.gluTessBeginContour(); int numVertices = polygon.ExteriorRing.NumPoints /*/10+1*/; int numValores = 3; double[][] data = new double[numVertices][]; for (int j = 0; j < numVertices; j++) { data[j] = new double[numValores]; } int k = 0; //1 polygon = N vertices foreach (SharpMap.Geometries.Point point in polygon.ExteriorRing.Vertices) { //if (k % 10 == 0) { data[k /*/10*/][0] = point.X; data[k /*/10*/][1] = point.Y; data[k /*/10*/][2] = 0; } k++; //SceneNode n = point3d(env.getName()+i+k, k + 10, (float)point.X * 10.0f, (float)point.Y * 10.0f, 0, nodeIni, env.getSceneMgr()); } for (int j = 0; j < data.GetLength(0); j++) { Glu.gluTessVertex(data[j], 0, new Vector3((float)(data[j][1] * distanceScale.y), (float)(data[j][2] * distanceScale.z), (float)(data[j][0] * distanceScale.x))); } Glu.gluTessEndContour(); Glu.gluTessNormal(0, 0, 1); Glu.gluTessEndPolygon(); nodeIni.AttachObject(polygonNode); } i++; } //if type of features is MultiPolygon else if (feature.row.Geometry is SharpMap.Geometries.MultiPolygon) { SharpMap.Geometries.MultiPolygon mp = (SharpMap.Geometries.MultiPolygon)feature.row.Geometry; // 1 MultiPolygon = N polygon foreach (SharpMap.Geometries.Polygon polygon in mp.Polygons) { ManualObject polygonNode = null; if (polygonNode == null) { polygonNode = env.getSceneMgr().CreateManualObject(env.getName() + "Node_" + i); MaterialPtr material = MaterialManager.Singleton.Create("Test/ColourPolygon", ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME); material.GetTechnique(0).GetPass(0).VertexColourTracking = (int)TrackVertexColourEnum.TVC_AMBIENT; //Vector3 v = Registry.instance().GetEngine("Python").run(Color, feature, null).asVec3(); MogreTessellationCallbacks callback = new MogreTessellationCallbacks(polygonNode, Color, feature); if (nameMaterial != null) { callback.Material = nameMaterial; // "Test/ColourPolygon2"; callback.MaterialScale = mScale; } GLUtessellatorImpl Glu = (GLUtessellatorImpl)GLUtessellatorImpl.gluNewTess(); Glu.gluTessCallback(GLU.GLU_TESS_VERTEX, callback); Glu.gluTessCallback(GLU.GLU_TESS_BEGIN, callback); Glu.gluTessCallback(GLU.GLU_TESS_END, callback); Glu.gluTessCallback(GLU.GLU_TESS_ERROR, callback); Glu.gluTessCallback(GLU.GLU_TESS_COMBINE, callback); Glu.gluTessBeginPolygon(null); Glu.gluTessBeginContour(); int numVertices = polygon.ExteriorRing.NumPoints; int numValores = 3; double[][] data = new double[numVertices][]; for (int j = 0; j < numVertices; j++) { data[j] = new double[numValores]; } int k = 0; //1 polygon = N vertices foreach (SharpMap.Geometries.Point point in polygon.ExteriorRing.Vertices) { data[k][0] = point.X; data[k][1] = point.Y; data[k][2] = 0; k++; //SceneNode n = point3d(env.getName(), i, (float)point.X, (float)point.Y, 0, nodeIni, env.getSceneMgr()); } for (int j = 0; j < data.GetLength(0); j++) { Glu.gluTessVertex(data[j], 0, new Vector3(((float)data[j][1]) * distanceScale.y, ((float)data[j][2]) * distanceScale.z, ((float)data[j][0]) * distanceScale.x)); } Glu.gluTessEndContour(); Glu.gluTessNormal(0, 0, 1); Glu.gluTessEndPolygon(); nodeIni.AttachObject(polygonNode); } i++; } } //if type of features is Line else if (feature.row.Geometry is SharpMap.Geometries.ILineal /*SharpMap.Geometries.LineString*/) { System.Collections.Generic.List <SharpMap.Geometries.ILineal> lineas = new System.Collections.Generic.List <SharpMap.Geometries.ILineal>(); if (feature.row.Geometry is SharpMap.Geometries.MultiLineString) { foreach (SharpMap.Geometries.LineString l in ((SharpMap.Geometries.MultiLineString)(feature.row.Geometry)).LineStrings) { lineas.Add(l); } } else { lineas.Add((SharpMap.Geometries.ILineal)(feature.row.Geometry)); } foreach (SharpMap.Geometries.ILineal line in lineas) { ManualObject lineNode = env.getSceneMgr().CreateManualObject("line" + i); //MaterialPtr material = MaterialManager.Singleton.Create(nameMaterial, //ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME); //material.GetTechnique(0).GetPass(0).VertexColourTracking = // (int)TrackVertexColourEnum.TVC_AMBIENT; //material.GetTechnique(0).GetPass(0).SetDepthBias(100); //material.GetTechnique(0).GetPass(0).LightingEnabled = false; int nSeg = 5; // Number of segments on the cap or join pieces BufferParameters param = new BufferParameters(nSeg, BufferParameters.BufferEndCapStyle.CapRound, BufferParameters.BufferJoinStyle.JoinRound, 2); IGeometryFactory <Coord> geometryFactory = new GeometryFactory <Coord>(new CoordSeqFac(new CoordFac(PrecisionModelType.DoubleFloating))); //IWktGeometryReader<Coord> reader = geometryFactory.WktReader; //string txt = feature.row.Geometry.AsText(); ILineString line1 = (ILineString)GeometryConverter.ToNTSGeometry((SharpMap.Geometries.LineString)line, geometryFactory); // (ILineString<Coord>)reader.Read(txt); IGeometry coordBuffer = line1.Buffer(lWidth, param); ICoordinateSequence coords = coordBuffer.Coordinates; //Vector3 v = Registry.instance().GetEngine("Python").run(Color, feature, null).asVec3(); MogreTessellationCallbacks callback = new MogreTessellationCallbacks(lineNode, Color, feature); if (nameMaterial != null) { callback.Material = nameMaterial; // "Test/ColourPolygon2"; callback.MaterialScale = mScale; } GLUtessellatorImpl Glu = (GLUtessellatorImpl)GLUtessellatorImpl.gluNewTess(); Glu.gluTessCallback(GLU.GLU_TESS_VERTEX, callback); Glu.gluTessCallback(GLU.GLU_TESS_BEGIN, callback); Glu.gluTessCallback(GLU.GLU_TESS_END, callback); Glu.gluTessCallback(GLU.GLU_TESS_ERROR, callback); Glu.gluTessCallback(GLU.GLU_TESS_COMBINE, callback); Glu.gluTessBeginPolygon(null); Glu.gluTessBeginContour(); foreach (Coord coord in coords) { double[] data = new double[] { coord.X *distanceScale.x, coord.Y *distanceScale.y, (double.IsNaN(coord.Z) ? 0 : coord.Z) * distanceScale.z }; Glu.gluTessVertex(data, 0, new Vector3((float)data[1], (float)data[2], (float)data[0])); } Glu.gluTessEndContour(); Glu.gluTessNormal(0, 0, 1); Glu.gluTessEndPolygon(); i++; nodeIni.AttachObject(lineNode); } if ((feature.row.Geometry is SharpMap.Geometries.Polygon) | (feature.row.Geometry is SharpMap.Geometries.MultiPolygon)) { Fragment f = new Fragment(nodeIni); output.Add(f); } } } i = 0;//breakpoint /*foreach (Fragment fragment in output) * { * fragment.Node.Scale(0,0,0); * }*/ #if TODO // if features are arriving in batch, resolve the color here. // otherwise we will resolve it later in process(feature,env). is_batch = input.Count > 1; batch_feature_color = overall_color; if (is_batch && getColorScript() != null) { ScriptResult r = env.getScriptEngine().run(getColorScript(), env); if (r.isValid()) { batch_feature_color = r.asVec4(); } else { env.getReport().error(r.asString()); } } return(base.process(input, env)); #endif //throw new NotImplementedException(); if (successor != null) { if (successor is FeatureFilter) { FeatureFilter filter = (FeatureFilter)successor; FeatureList l = filter.process(input, env); //FeatureList l = successor.process(input, env); } else if (successor is FragmentFilter) { FragmentFilter filter = (FragmentFilter)successor; FragmentList l = filter.process(output, env); } } return(output); }
/** * Gets an exact copy of this instance. * * @return Exact copy of the FilterEnv */ public FilterEnv clone() { FilterEnv a = new FilterEnv(this); return(a); }