public override void Process(RawMapNext rpData) { var rSortieFleetID = int.Parse(Request["api_deck_id"]); Game.SortieFleet = Game.Fleets[rSortieFleetID]; Game.SortieFleet.State = FleetState.Sortie; var rCompassData = new CompassData(rpData.MapAreaID, rpData.MapInfoNo); var rMapInfo = Game.Base.MapInfos[rCompassData.MapID]; if (!rMapInfo.IsCleared && rMapInfo.RequiredDefeatCount.HasValue && rMapInfo.DefeatCount.HasValue && rMapInfo.DefeatCount.Value < rMapInfo.RequiredDefeatCount.Value) rCompassData.MapHP = new MapHP() { Max = rMapInfo.RequiredDefeatCount.Value, Now = rMapInfo.DefeatCount.Value, }; Game.CompassData = rCompassData; var rCodeAProgress = Quest.Progresses[214] as CodeAProgress; if (rCodeAProgress != null) rCodeAProgress.IncrementSortie(); base.Process(rpData); }
public CompassDataViewModel() { KanColleGame.Current.ObservablePropertyChanged.Where(r => r == "CompassData").Subscribe(_ => Model = KanColleGame.Current.CompassData); }