/// <summary> /// Retrives all objects from the old rex tables /// </summary> /// <returns>All objects as a list, if none found or error while processing returns null</returns> public List<RexLegacyPrimData> LoadAllRexPrimData() { try { RexLegacyPrimData obj = new RexLegacyPrimData(); ICriteria criteria = manager.GetSession().CreateCriteria(typeof(RexLegacyPrimData)); List<RexLegacyPrimData> rexprimdata = (List<RexLegacyPrimData>)criteria.List<RexLegacyPrimData>(); return rexprimdata; } catch (Exception e) { m_log.WarnFormat("[NHIBERNATE]: Failed loading legacy RexPrimData. Exception {0} ", e); return new List<RexLegacyPrimData>(); } }
public void SetRexPrimDataFromLegacyData(RexLegacyPrimData source) { try { mProcessingPacketData = true; ParentObjectID = source.UUID; RexDrawType = Convert.ToByte(source.DrawType); RexIsVisible = ConvertStringToBoolean(source.IsVisible); RexCastShadows = ConvertStringToBoolean(source.CastShadows); RexLightCreatesShadows = ConvertStringToBoolean(source.LightCreatesShadows); RexDescriptionTexture = ConvertStringToBoolean(source.DescriptionTexture); RexScaleToPrim = ConvertStringToBoolean(source.ScaleToPrim); RexDrawDistance = source.DrawDistance; RexLOD = source.LODBias; RexMeshUUID = source.Mesh; RexCollisionMeshUUID = source.CollisionMesh; RexParticleScriptUUID = source.ParticleScript; RexAnimationPackageUUID = source.AnimationPackage; RexAnimationName = source.AnimationName; RexAnimationRate = source.AnimationRate; RexMaterials.ClearMaterials(); RexClassName = source.ClassName; RexSoundUUID = source.Sound; RexSoundVolume = source.SoundVolume; RexSoundRadius = source.SoundRadius; if(source.RexExtraPrimData != null && source.RexExtraPrimData.Length > 0) RexData = Encoding.UTF8.GetString(source.RexExtraPrimData); RexSelectPriority = source.SelectPriority; mProcessingPacketData = false; TriggerChangedRexObjectProperties(); } catch (Exception e) { mProcessingPacketData = false; m_log.Error(e.ToString()); } }