public void UnloadSceneWithTransition(SceneTransition _transitionSettings) { }
public virtual void LoadSceneWithTransition(string _sceneToLoad, SceneTransition _transitionSettings) { UnityEngine.SceneManagement.SceneManager.LoadScene(_sceneToLoad); }
/// <summary> /// Set scene transition settings. /// </summary> /// <param name="_transitionSettings"></param> public void SetSettings(SceneTransition _transitionSettings) { TransitionSettings = _transitionSettings; }
/// <summary> /// Load scene. /// </summary> /// <param name="_sceneToLoad"></param> /// <param name="_transitionSettings"></param> public void LoadSceneWithTransition(string _sceneToLoad, SceneTransition _transitionSettings) { ConcreteModuleImplementation.LoadSceneWithTransition(_sceneToLoad, _transitionSettings); }
/// <summary> /// Unload scene. /// </summary> /// <param name="_transitionSettings"></param> public void UnloadSceneWithTransition(SceneTransition _transitionSettings) { ConcreteModuleImplementation.UnloadSceneWithTransition(_transitionSettings); }