예제 #1
0
 public void UnloadSceneWithTransition(SceneTransition _transitionSettings)
 {
 }
예제 #2
0
 public virtual void LoadSceneWithTransition(string _sceneToLoad, SceneTransition _transitionSettings)
 {
     UnityEngine.SceneManagement.SceneManager.LoadScene(_sceneToLoad);
 }
예제 #3
0
 /// <summary>
 /// Set scene transition settings.
 /// </summary>
 /// <param name="_transitionSettings"></param>
 public void SetSettings(SceneTransition _transitionSettings)
 {
     TransitionSettings = _transitionSettings;
 }
예제 #4
0
 /// <summary>
 /// Load scene.
 /// </summary>
 /// <param name="_sceneToLoad"></param>
 /// <param name="_transitionSettings"></param>
 public void LoadSceneWithTransition(string _sceneToLoad, SceneTransition _transitionSettings)
 {
     ConcreteModuleImplementation.LoadSceneWithTransition(_sceneToLoad, _transitionSettings);
 }
예제 #5
0
 /// <summary>
 /// Unload scene.
 /// </summary>
 /// <param name="_transitionSettings"></param>
 public void UnloadSceneWithTransition(SceneTransition _transitionSettings)
 {
     ConcreteModuleImplementation.UnloadSceneWithTransition(_transitionSettings);
 }