/// <summary>Checks for the given type. Optionally allow multiple passes /// (e.g. if searching for a type requires other types to be ready to go).</summary> public void FindAllSubTypes(int pass, Type type, OnFoundTypeEvent found, bool allowGeneric) { // Create: TypeToFind ttf = new TypeToFind(type, found); ttf.AllowGeneric = allowGeneric; // Add: Add(pass, ttf); }
/// <summary>Adds a type to find to the given pass.</summary> private void Add(int pass, TypeToFind ttf) { // Create the set if it's needed: List <TypeToFind> set; if (!ToFind.TryGetValue(pass, out set)) { set = new List <TypeToFind>(); ToFind[pass] = set; } // Add: set.Add(ttf); }