private void GetRoomInfo(UserModel user, GetRoomInfoResponse o) { PopulateGameRoom(o.Room); }
public void SendRoomInfo(UserLogicModel user, GetRoomInfoResponse response) { qManager.SendMessage(user.Gateway, "Area.Site.GetRoomInfo.Response", user, response); }
private void GetRoomInfoReceived(UserModel user, GetRoomInfoResponse o) { for (int i = 0; i < myScope.Model.Rooms.Count; i++) { if (myScope.Model.Rooms[i].ID == o.Room.ID) { myScope.Model.Rooms.RemoveAt(i); myScope.Model.Rooms.Insert(i, o.Room); break; } } PopulateRoom(o.Room); }