public void DestroyGame(DestroyDebugGameRequest destroyDebugGameRequest) { myGateway.Emit("Area.Debug.Destroy", destroyDebugGameRequest); }
private void GameDestroy(UserLogicModel user, DestroyDebugGameRequest data) { myServerManager.UnregisterGameServer(user); var room = rooms.Filter(a => a.RoomID == data.RoomID)[0]; if (room == null) { ServerLogger.LogError("--room not found ", data); return; } rooms.Remove(room); room.Fiber.Reset(); }
public void DestroyGame(DestroyDebugGameRequest destroyDebugGameRequest) { clientDebugManager.DestroyGame(destroyDebugGameRequest); }