protected override void Execute() { var elements = Object3dManager.LoadFromObj(SourceFile); foreach (var element in elements) { element.SaveRawWithTangents(element.Name + ".raw"); } }
protected override void Execute() { var element = Object3dManager.LoadFromObjSingle(SourceFile); element.SaveRawWithTangents(TargetFile); }
public void Append(Object3dManager info) { Vertices.AddRange(info.Vertices); }