/// <summary> /// 升级条件 /// </summary> public void UpgradeCondition(int exp) { int curLevel = Model_PlayerExtendDataProxy.GetInstance().GetLevel(); if (exp >= 100 && exp < 300 && curLevel == 0) { Model_PlayerExtendDataProxy.GetInstance().AddLevel(); } else if (exp >= 300 && exp < 500 && curLevel == 1) { Model_PlayerExtendDataProxy.GetInstance().AddLevel(); } else if (exp >= 500 && exp < 1000 && curLevel == 2) { Model_PlayerExtendDataProxy.GetInstance().AddLevel(); } else if (exp >= 1000 && exp < 3000 && curLevel == 3) { Model_PlayerExtendDataProxy.GetInstance().AddLevel(); } else if (exp >= 3000 && exp < 5000 && curLevel == 4) { Model_PlayerExtendDataProxy.GetInstance().AddLevel(); } else if (exp >= 5000 && exp < 10000 && curLevel == 5) { Model_PlayerExtendDataProxy.GetInstance().AddLevel(); } }
public Model_PlayerExtendDataProxy(int exp, int killnum, int level, int gold, int diamonds) : base(exp, killnum, level, gold, diamonds) { if (_Instance == null) { _Instance = this; } else { } }