private static void raiseNewEffect(Effect.EffectType effectType) { if (Effect.arrayOfViewableEffects.Contains(effectType)) { Effect effect = new Effect(effectType); EffectActor actor = EffectActor.CreateNewEffectActor(effect).GetComponent <EffectActor>(); actor.ShowHalo(); } EffectEvents.DoEffect(effectType); }
private static void RestoreCrewByCard(Effect.EffectType type) { GameLogicModifyGame.RestoreCrew(type); EffectEvents.ShowRestoreCrew(); Visual.instance.UpdateCrewCounter(); }