public bool IsEmpty(ref ConnectionLength conLength) { return(EnterLength >= conLength.Length); }
public void ClearConnection(ref ConnectionLength conLength) { EnterLength = conLength.Length; }
public float NewAgentCoord(ref ConnectionLength conLength) { return(conLength.Length - EnterLength); }
public void AgentLeaveThePack(ref Agent agent, ref ConnectionLength conLength) { ExitLength = math.min(ExitLength + agent.Length, conLength.Length); }
public bool CouldAgentEnter(ref Agent agent, ref ConnectionLength conLength) { return(EnterLength >= agent.Length || //car fit EnterLength >= conLength.Length); //car is larger than the road & the road is empty }