예제 #1
0
        public static void OnSceneReflectUnityEngineMaterial(
            SceneExplorerState state, ReferenceChain refChain, Material material)
        {
            Debug.Log($"OnSceneReflectUnityEngineMaterial(): " + System.Environment.StackTrace);

            if (!SceneExplorerCommon.SceneTreeCheckDepth(refChain))
            {
                return;
            }

            if (material == null)
            {
                SceneExplorerCommon.OnSceneTreeMessage(refChain, "null");
                return;
            }

            GUILayout.BeginHorizontal();
            GUI.contentColor = Color.white;
            GUILayout.Label("Special Properties:");
            GUILayout.EndHorizontal();

            foreach (var prop in ShaderUtil.GetTextureProperties())
            {
                if (!material.HasProperty(prop))
                {
                    continue;
                }

                var value = material.GetTexture(prop);
                if (value == null)
                {
                    continue;
                }

                var newRefChain = refChain.Add(prop);

                var type = value.GetType();

                GUILayout.BeginHorizontal(GUIWindow.HighlightStyle);
                SceneExplorerCommon.InsertIndent(newRefChain.Indentation + 1);

                GUIExpander.ExpanderControls(state, newRefChain, type);

                GUI.contentColor = MainWindow.Instance.Config.TypeColor;

                GUILayout.Label(type.ToString() + " ");

                GUI.contentColor = MainWindow.Instance.Config.NameColor;

                GUILayout.Label(prop);

                GUI.contentColor = Color.white;

                GUILayout.Label(" = ");

                GUI.contentColor = MainWindow.Instance.Config.ValueColor;
                GUILayout.Label(value.ToString());
                GUI.contentColor = Color.white;

                GUILayout.FlexibleSpace();
                GUIButtons.SetupCommonButtons(newRefChain, value, valueIndex: 0);
                var doPaste = GUIButtons.SetupPasteButon(type, value, out var paste);
                if (value != null)
                {
                    GUIButtons.SetupJumpButton(value, newRefChain);
                }

                GUILayout.EndHorizontal();

                if (!TypeUtil.IsSpecialType(type) && state.ExpandedObjects.Contains(newRefChain.UniqueId))
                {
                    GUIReflect.OnSceneTreeReflect(state, newRefChain, value, false);
                }

                if (doPaste)
                {
                    material.SetTexture(prop, (Texture)paste);
                }
            }

            foreach (var prop in ShaderUtil.GetColorProperties())
            {
                if (!material.HasProperty(prop))
                {
                    continue;
                }

                var value       = material.GetColor(prop);
                var newRefChain = refChain.Add(prop);

                var type = value.GetType();

                GUILayout.BeginHorizontal();
                SceneExplorerCommon.InsertIndent(newRefChain.Indentation + 1);

                GUIExpander.ExpanderControls(state, newRefChain, type);

                GUI.contentColor = MainWindow.Instance.Config.TypeColor;

                GUILayout.Label(type.ToString() + " ");

                GUI.contentColor = MainWindow.Instance.Config.NameColor;

                GUILayout.Label(prop);

                GUI.contentColor = Color.white;

                GUILayout.Label(" = ");

                GUI.contentColor = MainWindow.Instance.Config.ValueColor;

                var newColor = GUIControls.CustomValueField(newRefChain.UniqueId, string.Empty, GUIControls.PresentColor, value);
                if (newColor != value)
                {
                    material.SetColor(prop, newColor);
                }

                GUI.contentColor = Color.white;
                GUILayout.FlexibleSpace();
                GUIButtons.SetupCommonButtons(newRefChain, value, valueIndex: 0);
                var doPaste = GUIButtons.SetupPasteButon(type, value, out var paste);

                GUIButtons.SetupJumpButton(value, newRefChain);

                GUILayout.EndHorizontal();

                if (!TypeUtil.IsSpecialType(type) && state.ExpandedObjects.Contains(newRefChain.UniqueId))
                {
                    GUIReflect.OnSceneTreeReflect(state, newRefChain, value, false);
                }

                if (doPaste)
                {
                    material.SetColor(prop, (Color)paste);
                }
            }

            foreach (var prop in ShaderUtil.GetFloatProperties())
            {
                if (!material.HasProperty(prop))
                {
                    continue;
                }

                var value       = material.GetFloat(prop);
                var newRefChain = refChain.Add(prop);

                var type = value.GetType();

                GUILayout.BeginHorizontal();
                SceneExplorerCommon.InsertIndent(newRefChain.Indentation + 1);

                GUIExpander.ExpanderControls(state, newRefChain, type);

                GUI.contentColor = MainWindow.Instance.Config.TypeColor;

                GUILayout.Label(type.ToString() + " ");

                GUI.contentColor = MainWindow.Instance.Config.NameColor;

                GUILayout.Label(prop);

                GUI.contentColor = Color.white;

                GUILayout.Label(" = ");

                GUI.contentColor = MainWindow.Instance.Config.ValueColor;

                var newValue = GUIControls.NumericValueField(newRefChain.UniqueId, string.Empty, value);
                if (newValue != value)
                {
                    material.SetFloat(prop, newValue);
                }

                GUI.contentColor = Color.white;
                GUILayout.FlexibleSpace();
                GUIButtons.SetupCommonButtons(newRefChain, value, 0);
                var doPaste = GUIButtons.SetupPasteButon(type, value, out var paste);
                GUIButtons.SetupJumpButton(value, newRefChain);

                GUILayout.EndHorizontal();

                if (!TypeUtil.IsSpecialType(type) && state.ExpandedObjects.Contains(newRefChain.UniqueId))
                {
                    GUIReflect.OnSceneTreeReflect(state, newRefChain, value, false);
                }

                if (doPaste)
                {
                    material.SetColor(prop, (Color)paste);
                }
            }

            foreach (var prop in ShaderUtil.GetVectorProperties())
            {
                if (!material.HasProperty(prop))
                {
                    continue;
                }

                var value       = material.GetVector(prop);
                var newRefChain = refChain.Add(prop);

                var type = value.GetType();

                GUILayout.BeginHorizontal();
                SceneExplorerCommon.InsertIndent(newRefChain.Indentation + 1);

                GUIExpander.ExpanderControls(state, newRefChain, type);

                GUI.contentColor = MainWindow.Instance.Config.TypeColor;

                GUILayout.Label(type.ToString() + " ");

                GUI.contentColor = MainWindow.Instance.Config.NameColor;

                GUILayout.Label(prop);

                GUI.contentColor = Color.white;

                GUILayout.Label(" = ");

                GUI.contentColor = MainWindow.Instance.Config.ValueColor;

                var newValue = GUIControls.PresentVector4(newRefChain.UniqueId, value);
                if (newValue != value)
                {
                    material.SetVector(prop, newValue);
                }

                GUI.contentColor = Color.white;
                GUILayout.FlexibleSpace();
                GUIButtons.SetupCommonButtons(newRefChain, value, valueIndex: 0);
                var doPaste = GUIButtons.SetupPasteButon(type, value, out var paste);

                GUIButtons.SetupJumpButton(value, newRefChain);

                GUILayout.EndHorizontal();

                if (!TypeUtil.IsSpecialType(type) && state.ExpandedObjects.Contains(newRefChain.UniqueId))
                {
                    GUIReflect.OnSceneTreeReflect(state, newRefChain, value, false);
                }

                if (doPaste)
                {
                    material.SetColor(prop, (Color)paste);
                }
            }

            var shaderKeywords = material.shaderKeywords;

            if (shaderKeywords != null && shaderKeywords.Length > 0)
            {
                var valueTyoe = shaderKeywords.GetType();

                GUILayout.BeginHorizontal();
                SceneExplorerCommon.InsertIndent(refChain.Indentation + 2);

                GUI.contentColor = MainWindow.Instance.Config.TypeColor;
                GUILayout.Label(valueTyoe.ToString() + " ");

                GUI.contentColor = MainWindow.Instance.Config.NameColor;
                GUILayout.Label("Shader keywords ");

                GUI.contentColor = Color.white;
                GUILayout.Label(" = ");

                GUI.contentColor = MainWindow.Instance.Config.ValueColor;
                GUILayout.Label(string.Join(", ", shaderKeywords));

                GUILayout.FlexibleSpace();
                GUILayout.EndHorizontal();
            }

            GUIReflect.OnSceneTreeReflect(state, refChain, material, true);
        }
예제 #2
0
        public static void OnSceneReflectUnityEngineMaterial(SceneExplorerState state, ReferenceChain refChain, Material material)
        {
            if (!SceneExplorerCommon.SceneTreeCheckDepth(refChain))
            {
                return;
            }

            if (material == null)
            {
                SceneExplorerCommon.OnSceneTreeMessage(refChain, "null");
                return;
            }

            ReferenceChain oldRefChain = refChain;

            foreach (var prop in textureProps)
            {
                if (!material.HasProperty(prop))
                {
                    continue;
                }

                var value = material.GetTexture(prop);
                if (value == null)
                {
                    continue;
                }

                refChain = oldRefChain.Add(prop);

                var type = value.GetType();

                GUILayout.BeginHorizontal();
                GUILayout.Space(ModTools.Instance.config.sceneExplorerTreeIdentSpacing * (refChain.Ident + 1));

                GUIExpander.ExpanderControls(state, refChain, type);

                GUI.contentColor = ModTools.Instance.config.typeColor;

                GUILayout.Label(type.ToString() + " ");

                GUI.contentColor = ModTools.Instance.config.nameColor;

                GUILayout.Label(prop);

                GUI.contentColor = Color.white;

                GUILayout.Label(" = ");

                GUI.contentColor = ModTools.Instance.config.valueColor;
                GUILayout.Label(value.ToString());
                GUI.contentColor = Color.white;

                GUILayout.FlexibleSpace();
                GUIButtons.SetupButtons(type, value, refChain);
                object paste;
                var    doPaste = GUIButtons.SetupPasteButon(type, out paste);
                GUILayout.EndHorizontal();

                if (!TypeUtil.IsSpecialType(type) && state.expandedObjects.ContainsKey(refChain))
                {
                    GUIReflect.OnSceneTreeReflect(state, refChain, value);
                }

                if (doPaste)
                {
                    material.SetTexture(prop, (Texture)paste);
                }
            }

            foreach (string prop in colorProps)
            {
                if (!material.HasProperty(prop))
                {
                    continue;
                }

                Color value = material.GetColor(prop);
                refChain = oldRefChain.Add(prop);

                var type = value.GetType();

                GUILayout.BeginHorizontal();
                GUILayout.Space(ModTools.Instance.config.sceneExplorerTreeIdentSpacing * (refChain.Ident + 1));

                GUIExpander.ExpanderControls(state, refChain, type);

                GUI.contentColor = ModTools.Instance.config.typeColor;

                GUILayout.Label(type.ToString() + " ");

                GUI.contentColor = ModTools.Instance.config.nameColor;

                GUILayout.Label(prop);

                GUI.contentColor = Color.white;

                GUILayout.Label(" = ");
                var f = value;

                GUI.contentColor = ModTools.Instance.config.valueColor;

                var propertyCopy = prop;
                GUIControls.ColorField(refChain.ToString(), "", ref f, 0.0f, null, true, true, color => { material.SetColor(propertyCopy, color); });
                if (f != value)
                {
                    material.SetColor(prop, f);
                }

                GUI.contentColor = Color.white;
                GUILayout.FlexibleSpace();
                GUIButtons.SetupButtons(type, value, refChain);
                object paste;
                var    doPaste = GUIButtons.SetupPasteButon(type, out paste);
                GUILayout.EndHorizontal();

                if (!TypeUtil.IsSpecialType(type) && state.expandedObjects.ContainsKey(refChain))
                {
                    GUIReflect.OnSceneTreeReflect(state, refChain, value);
                }
                if (doPaste)
                {
                    material.SetColor(prop, (Color)paste);
                }
            }
//            GUILayout.BeginHorizontal();
//            GUILayout.Space(ModTools.Instance.config.sceneExplorerTreeIdentSpacing * (refChain.Ident + 1));
//            GUI.contentColor = ModTools.Instance.config.typeColor;
//
//            GUILayout.Label("Shader:");
//
//            GUI.contentColor = ModTools.Instance.config.nameColor;
//
//            var shaders = Resources.FindObjectsOfTypeAll<Shader>();
//            Array.Sort(shaders, (a, b) => string.Compare(a.name, b.name, StringComparison.Ordinal));
//            var availableShaders = shaders.Select(s => s.name).ToArray();
//            var currentShader = material.shader;
//            var selectedShader = Array.IndexOf(shaders, currentShader);
//
//            var newSelectedShader = GUIComboBox.Box(selectedShader, availableShaders, "SceneExplorerShadersComboBox");
//            if (newSelectedShader != selectedShader)
//            {
//                material.shader = shaders[newSelectedShader];
//            }
//            GUILayout.FlexibleSpace();
//            GUILayout.EndHorizontal();

            GUIReflect.OnSceneTreeReflect(state, refChain, material, true);
        }