public ModReleaseUI(string outputDirectory, string iconPath, bool createInstructions, bool createLauncher, bool retributionLauncher) { m_sOutputDirectory = outputDirectory; if (!m_sOutputDirectory.EndsWith('\\')) { m_sOutputDirectory += '\\'; } m_sIconPath = iconPath; m_bCreateInstructions = createInstructions; m_bCreateLauncher = createLauncher; m_bLauncherForRetribution = retributionLauncher; m_sModFolderName = (ModManager.ModuleFile["global"] as ModuleFile.ModuleSectionKeyValue)["ModFolder"]; m_sArchiveDirectory = m_sOutputDirectory + m_sModFolderName + "\\Archives\\"; m_releaser = new ModReleaser(ModManager.ModName, m_sModFolderName, m_sArchiveDirectory, m_sOutputDirectory, m_sOutputDirectory); }
public ModReleaseUI(string outputDirectory, string iconPath, bool createInstructions, bool createLauncher, bool retributionLauncher) { m_sOutputDirectory = outputDirectory; if (!m_sOutputDirectory.EndsWith('\\')) m_sOutputDirectory += '\\'; m_sIconPath = iconPath; m_bCreateInstructions = createInstructions; m_bCreateLauncher = createLauncher; m_bLauncherForRetribution = retributionLauncher; m_sModFolderName = (ModManager.ModuleFile["global"] as ModuleFile.ModuleSectionKeyValue)["ModFolder"]; m_sArchiveDirectory = m_sOutputDirectory + m_sModFolderName + "\\Archives\\"; m_releaser = new ModReleaser(ModManager.ModName, m_sModFolderName, m_sArchiveDirectory, m_sOutputDirectory, m_sOutputDirectory); }