//////////////// public override void ReceiveOnServer(int fromWho) { //Player player = Main.player[ this.PlayerWho ]; //PlayerLibraries.ApplyPermaDeath( player, this.Msg ); ? PlayerPermaDeathProtocol.BroadcastFromServer(this.PlayerWho, this.Msg, true); }
class PlayerPermaDeathProtocol : SimplePacketPayload { //NetIOBroadcastPayload { public static void BroadcastFromClient(int playerDeadWho, string msg) { if (Main.netMode != NetmodeID.MultiplayerClient) { throw new ModLibsException("Not client"); } var protocol = new PlayerPermaDeathProtocol(playerDeadWho, msg); SimplePacket.SendToServer(protocol); }
public static void BroadcastFromServer(int playerDeadWho, string msg, bool ignoresDeadOne) { if (Main.netMode != NetmodeID.Server) { throw new ModLibsException("Not server"); } var protocol = new PlayerPermaDeathProtocol(playerDeadWho, msg); SimplePacket.SendToClient( protocol, -1, ignoresDeadOne ? playerDeadWho : -1 ); }