private static void OnModBinaryRequestCompleted(ModfileIdPair idPair) { FileDownloadInfo downloadInfo = DownloadClient.modfileDownloadMap[idPair]; UnityWebRequest request = downloadInfo.request; bool success = false; downloadInfo.bytesPerSecond = 0; if (request.isNetworkError || request.isHttpError) { if (request.error.ToUpper() == "USER ABORTED" || request.error.ToUpper() == "REQUEST ABORTED") { downloadInfo.wasAborted = true; } // NOTE(@jackson): This workaround addresses an issue in UnityWebRequests on the // PS4 whereby redirects fail in specific cases. Special thanks to @Eamon of // Spiderling Studios (http://spiderlinggames.co.uk/) #if UNITY_PS4 || MODIO_DEV else if (downloadInfo.error.webRequest.responseCode == 302) // Redirect limit exceeded { string headerLocation = string.Empty; if (downloadInfo.error.webRequest.GetResponseHeaders().TryGetValue("location", out headerLocation) && !request.url.Equals(headerLocation)) { if (PluginSettings.REQUEST_LOGGING.logAllResponses) { Debug.LogFormat("[mod.io] Caught PS4 redirection error. Reattempting.\nURL: {0}", headerLocation); } downloadInfo.error = null; downloadInfo.isDone = false; DownloadModBinary_Internal(idPair, headerLocation); return; } } #endif // UNITY_PS4 else { downloadInfo.error = WebRequestError.GenerateFromWebRequest(request); if (modfileDownloadFailed != null) { modfileDownloadFailed(idPair, downloadInfo.error); } } } else { success = LocalDataStorage.MoveFile(downloadInfo.target + ".download", downloadInfo.target); if (!success && DownloadClient.modfileDownloadFailed != null) { string errorMessage = ("Download succeeded but failed to rename from" + " temporary file name." + "\nTemporary file name: " + downloadInfo.target + ".download"); downloadInfo.error = WebRequestError.GenerateLocal(errorMessage); modfileDownloadFailed(idPair, downloadInfo.error); } } downloadInfo.isDone = true; if (success && modfileDownloadSucceeded != null) { modfileDownloadSucceeded(idPair, downloadInfo); } modfileDownloadMap.Remove(idPair); DownloadClient.modfileProgressMarkers.Remove(idPair); }