public static void SubFoldout( string header, Dictionary <Material, Toggles> foldouts, Dictionary <Action, GUIContent> buttons, Material mat, MaterialEditor me, Action DisplayTabContent, bool error ) { int buttonCount = buttons != null ? buttons.Count : 0; bool isToggled = DisplayErrorSubFoldoutElements(me, header, foldouts[mat].GetState(header), buttonCount, 0, error); foldouts[mat].SetState(header, isToggled); if (buttons != null) { DisplaySubFoldoutButtons(buttons); } else { MGUI.Space18(); } if (isToggled) { MGUI.Space10(); DisplayTabContent(); MGUI.Space4(); } else { MGUI.Space4(); } }
public static void MaskProperty(Material mat, MaterialEditor me, bool display, MaterialProperty mask, MaterialProperty scroll) { if (display) { me.TexturePropertySingleLine(new GUIContent("Mask Texture"), mask); TextureSOScroll(me, mask, scroll, mask.textureValue); MGUI.Space4(); } }
public static bool SmallFoldout(string header, bool display) { MGUI.Space4(); float lw = EditorGUIUtility.labelWidth - 13; GUILayoutOption clickArea = GUILayout.MaxWidth(lw); Rect rect = GUILayoutUtility.GetRect(0, 18f, clickArea); MGUI.SpaceN24(); header = " " + header; EditorGUILayout.LabelField(header); MGUI.Space22(); return(DoSmallToggle(display, rect)); }
public static void Foldout( string header, Dictionary <Material, Toggles> foldouts, Dictionary <Action, GUIContent> buttons, Material mat, MaterialEditor me, Action DisplayTabContent, bool[] errors ) { bool isToggled = DisplayErrorFoldoutElements(me, header, foldouts[mat].GetState(header), buttons.Count, 0, errors); foldouts[mat].SetState(header, isToggled); if (buttons != null) { DisplayFoldoutButtons(buttons); } if (isToggled) { MGUI.Space8(); DisplayTabContent(); MGUI.Space4(); } }