private void TestCurrentPosButton_Click(object sender, RoutedEventArgs e) { if ((DataContext as EngineManagerViewModel).IsConnected) { if (EditorSubsystem.getInstance().IsTesting()) return; EditorSubsystemManaged.getInstance().QueueAction(() => { StateSerializer ss = new StateSerializer(); ss.SaveCurrentState("_Testing_Temp.mocha"); }); EditorSubsystemManaged.getInstance().QueueAction(() => { if (BeginTest()) { GameObject playerObj = GameObject.From(GameObject.GetGameObjectWithTag("Player")); if (playerObj == null) MessageBox.Show("Test from Current Position requires\nan object with the \'Player\' tag set."); else playerObj.transform.SetPosition(EditorSubsystem.getInstance().EditorCamera().gameObject.transform.GetGlobalPosition()); } }); } }
public static void CMD_SaveMapAs() { if (EditorSubsystem.getInstance().IsTesting()) { Logger.Log("Cannot save in testing mode."); return; } System.Windows.Application.Current.Dispatcher.Invoke(() => { SaveFileDialog dlg = new SaveFileDialog(); dlg.OverwritePrompt = false; dlg.DefaultExt = ".mocha"; dlg.Filter = "Mocha Map Files (.mocha)|*.mocha"; DialogResult result = dlg.ShowDialog(); if (result == DialogResult.OK) { // EngineManagerViewModel.instance.BusyMessage = "... Saving Map ..."; string filename = dlg.FileName; Dispatcher.CurrentDispatcher.Invoke(() => { EngineManagerViewModel.instance.SelectedGameObjects.Clear(); }); EditorSubsystemManaged.getInstance().QueueAction(() => { StateSerializer ss = new StateSerializer(); ss.SaveCurrentState(filename); }); Dispatcher.CurrentDispatcher.Invoke(() => { EngineManagerViewModel.instance.currentLoadedMap = filename; }); // EngineManagerViewModel.instance.BusyMessage = null; } }); }
private void TestStartButton_Click(object sender, RoutedEventArgs e) { if ((DataContext as EngineManagerViewModel).IsConnected) { if (EditorSubsystem.getInstance().IsTesting()) return; EditorSubsystemManaged.getInstance().QueueAction(() => { StateSerializer ss = new StateSerializer(); ss.SaveCurrentState("_Testing_Temp.mocha"); }); EditorSubsystemManaged.getInstance().QueueAction(() => { BeginTest(); }); } }
public static void CMD_SaveMap() { if (EditorSubsystem.getInstance().IsTesting()) { Logger.Log("Cannot save in testing mode."); return; } //EngineManagerViewModel.instance.BusyMessage = "... Saving Map ..."; EngineManagerViewModel.instance.SelectedGameObjects.Clear(); //safety check, remove the selected object so no weird binding happens string currentLoadedMap = EngineManagerViewModel.instance.currentLoadedMap; if (currentLoadedMap != null) EditorSubsystemManaged.getInstance().QueueAction(() => { StateSerializer ss = new StateSerializer(); ss.SaveCurrentState(currentLoadedMap); }); else System.Windows.MessageBox.Show("Save As, Before Saving..."); // EngineManagerViewModel.instance.BusyMessage = null; } }