예제 #1
0
        public static void BuyProduct(ProductInfo product, System.Action <bool, string, Shop.BuyResponse> callback, ShopConfirm shopConfirmInterface, ShopNotEnoughCoins notEnoughCoinsInterface)
        {
            string billingid = product.BillingId;

            if (MobyShop.Shop.Verbose)
            {
                Debug.Log("MobyShop: Buy Product : " + product.ToString());
            }
            if (product.billing == BillingType.IngameCurrency)
            {
                BillingUnityEditor_BuyProductInGameCurrency(product, callback, shopConfirmInterface, notEnoughCoinsInterface);
                return;
            }

            // isEditor...
            if (Application.isEditor || ShopConfig.instance.SimulateBillingOnDevice)
            {
                if (MobyShop.Shop.Verbose)
                {
                    Debug.Log("MobyShop: Buying product with billing simulation turned on.");
                }
                BillingUnityEditor_BuyProductWithSimulatedBilling(product, callback);
                return;
            }

            // Has Recieved the Product catalogue.
            if (!HasRecvProductCatalogue)
            {
                Debug.LogError("MobyShop: has not recieved product catalogue yet, and products cannot be bought.");
                if (callback != null)
                {
                    callback(false, "no product catalogue recieved and you cannot make purchase", Shop.BuyResponse.Failed);
                }
                Billing.ShowError("Product Catalogue not recieved yet");
                return;
            }


            if (buyingProduct)
            {
                Debug.LogError("MobyShop: Store: Already buying another project");
            }

            buyingProduct = true;
            Debug.Log("MobyShop: Store: Purchase product : " + billingid + " (init)");

#if UNITY_IOS
            if (iOS_BuyDeleg != null)
            {
                Debug.LogError("MobyShop: Ignoring double puchase, wait until previous is done");
                if (callback != null)
                {
                    callback(false, "Purchase already in progress", Shop.BuyResponse.Wait);
                }
                return;
            }

            iOS_BuyDeleg = callback;
            BillingiOS.Billing_BuyProduct(billingid, NativeCallback.Create((Hashtable args) => {
                bool ok    = args.ContainsKey("ok") ? System.Convert.ToBoolean(args["ok"]) : false;
                string msg = args.ContainsKey("msg") ? System.Convert.ToString(args["msg"]) : "";

                if (ok)
                {
                    Debug.Log("MobyShop: Billing(iOS): ok=true; product bought : " + billingid + "; msg=" + msg);
                }
                else
                {
                    Debug.LogError("MobyShop: Billing(iOS): ok=false; Failed to buy product; msg=" + msg);
                    if (iOS_BuyDeleg != null)
                    {
                        var tmp      = iOS_BuyDeleg;
                        iOS_BuyDeleg = null;                         // remember to reset this one.
                        tmp(false, msg, Shop.BuyResponse.Failed);
                    }
                }

                /*if( callback!=null ) {
                 *      callback(ok,msg);
                 * }*/
            }));
#elif UNITY_ANDROID
            BillingAndroid.BuyProduct(billingid, NativeCallback.Create((Hashtable args) => {
                bool ok    = args.ContainsKey("ok") ? System.Convert.ToBoolean(args["ok"]) : false;
                string msg = args.ContainsKey("msg") ? System.Convert.ToString(args["msg"]) : "";
                Debug.Log("MobyShop: OnBuyProduct Retuned : " + ok + " msg = " + msg);
                var prod = Billing.GetProductInfoByBillingId(billingid);
                if (prod == null)
                {
                    prod = product;
                    Debug.LogError("MobyShop: Error cannot get product wiht billingId: " + billingid);
                }
                if (ok)
                {
                    if (prod == null)
                    {
                        Debug.LogError("MobyShop:Error unable to get the product by the given billing id : " + billingid);
                    }
                    CallUnlockProduct(BoughtOrRestored.Bought, prod);
                }
                else
                {
                }
                if (callback != null)
                {
                    callback(ok, "", Shop.BuyResponse.Ok);
                }
            }));
#else
            UnsupportedPlatform();
#endif
        }
예제 #2
0
        /**
         * This method initializes the inapp purchase.
         */
        static void BillingUnityEditor_BuyProductInGameCurrency(ProductInfo product, System.Action <bool, string, Shop.BuyResponse> callback, ShopConfirm shopConfirmInterface, ShopNotEnoughCoins notEnoughCoinsInterface)
        {
            if (MobyShop.Shop.Verbose)
            {
                Debug.Log("MobyShop: Buying product with virtual currency (" + product.ingameCurrencyClass + "); price=" + product.PriceTag + "; currency class=" + product.ingameCurrencyClass);
            }

            if (product.billing != BillingType.IngameCurrency)
            {
                throw new System.Exception("MobyShop: Billing with virtual currency is only allowed for : " + product.ProductId);
            }

            // Currency Class
            if (string.IsNullOrEmpty(product.ingameCurrencyClass))
            {
                Debug.LogError("MobyShop: Error currecy class did not exist : '" + product.ingameCurrencyClass + "'");
                callback(false, "Invalid product setup - no currency class given", Shop.BuyResponse.Failed);
            }

            if (ShopConfig.GetProductByClassId(product.ingameCurrencyClass) == null)
            {
                Debug.Log("MobyShop: Warning: No Product's exists with currency class id : '" +
                          product.ingameCurrencyClass +
                          "'\nNOTE: This might be okay if you don't intent for the user to buy the currency in the game shop");
            }

            // Debug.Log( "MobyShop: Buy product with virtual currency (coins)" );
            int amount = Mathf.Abs(Shop.GetProductClassAmount(product.ingameCurrencyClass));

            if (amount < Mathf.Abs(product.price))
            {
                //Debug.Log ("Not enough coins");

                if (notEnoughCoinsInterface == null)
                {
                    var uigo = instance.NotEnoughCoins;
                    if (uigo == null)
                    {
                        if (Billing.instance.PrefabNotEnoughCoins == null)
                        {
                            Debug.LogError("MobyShop: Error 'Not Enough Coins' Dialog Prefab was not found");
                            callback(false, "", Shop.BuyResponse.Cancelled);
                            return;
                        }
                        var goNotEn = GameObject.Instantiate(Billing.instance.PrefabNotEnoughCoins);
                        uigo = goNotEn;
                    }
                    var canvas = CanvasHelper.GetCanvas();
                    uigo.transform.localPosition = Vector2.zero;
                    uigo.gameObject.SetActive(true);
                    uigo.transform.parent = canvas.transform;
                    var rt = uigo.GetComponent <RectTransform> ();
                    rt.FitAnchorsToCorners();
                    uigo.GetComponentCompatibleWith <global::MobyShop.ShopNotEnoughCoins> ().onDismissed = (global::MobyShop.ShopNotEnoughCoins.Dismissed dismissedWith) => {
                        var response = dismissedWith == global::MobyShop.ShopNotEnoughCoins.Dismissed.BuyMoreCoins ? Shop.BuyResponse.BuyMoreCoins : Shop.BuyResponse.Cancelled;
                        callback(false, "Not enough coins available", response);
                    };
                    return;
                }
                else
                {
                    notEnoughCoinsInterface.onDismissed = (ShopNotEnoughCoins.Dismissed dismissedWith) => {
                        var response = dismissedWith == ShopNotEnoughCoins.Dismissed.BuyMoreCoins ? Shop.BuyResponse.BuyMoreCoins : Shop.BuyResponse.Cancelled;
                        callback(false, "Not enough coins available", response);
                    };
                    notEnoughCoinsInterface.Show();
                    return;
                }
                //return;
            }
            else
            {
                //
                if (shopConfirmInterface == null)
                {
                    var uigo = MobyShop.Shop.BillingIngameCurrentUI;
                    if (uigo == null)
                    {
                        callback(false, "Failed to get UI confirm object.", Shop.BuyResponse.Failed);
                        return;
                    }
                    var canvas = CanvasHelper.GetCanvas();
                    uigo.transform.localPosition = Vector2.zero;
                    uigo.gameObject.SetActive(true);
                    uigo.transform.parent = canvas.transform;
                    var rt = uigo.GetComponent <RectTransform> ();
                    rt.offsetMin = rt.offsetMax = Vector2.zero;
                    rt.anchorMin = Vector2.zero;
                    rt.anchorMax = Vector2.one;
                    uigo.GetComponentCompatibleWith <global::ShopConfirm> ().onDismissed = (BillingInGameCurrency.AcceptOrCancel result) => {
                        //Debug.Log("OnBuyResult : " + result );
                        if (result == BillingInGameCurrency.AcceptOrCancel.Accepted)
                        {
                            Shop.IncrementProductClassAmount(product.ingameCurrencyClass, -Mathf.Abs(product.price));
                            CallUnlockProduct(BoughtOrRestored.Bought, product);
                            callback(true, "", Shop.BuyResponse.Ok);
                        }
                        else
                        {
                            callback(false, "User cancelled", Shop.BuyResponse.Cancelled);
                        }
                    };
                }
                else
                {
                    shopConfirmInterface.onDismissed = (BillingInGameCurrency.AcceptOrCancel result) => {
                        if (result == BillingInGameCurrency.AcceptOrCancel.Accepted)
                        {
                            Shop.IncrementProductClassAmount(product.ingameCurrencyClass, -Mathf.Abs(product.price));
                            CallUnlockProduct(BoughtOrRestored.Bought, product);
                            callback(true, "", Shop.BuyResponse.Ok);
                        }
                        else
                        {
                            callback(false, "User cancelled", Shop.BuyResponse.Cancelled);
                        }
                    };
                    shopConfirmInterface.Show(   );
                    return;
                }
            }
        }
예제 #3
0
        /**
         * Initializes a session to buy a product,
         * The functino takes a product id, this is the id that you have configured the product to use
         * in the product configuration editor.
         * a callback can be given wihch will return true or false when he product has been buyght.
         * If you want to listen on the event emitted.
         */
        public static void BuyProduct(string productId, System.Action <bool /*okay*/, string /*message*/, Shop.BuyResponse> callback, ShopConfirm confirmInterface, ShopNotEnoughCoins notEnoughCoinsInterface)
        {
            ProductInfo product = ShopConfig.GetProductByProductId(productId);

            if (product != null)
            {
                Billing.BuyProduct(product, (bool okay, string message, Shop.BuyResponse response) => {
                    if (_instance != null && Verbose)
                    {
                        Debug.Log("MobyShop: On Buy Product Result : " + okay + " msg=" + message);
                    }
                    if (callback != null)
                    {
                        callback(okay, message, response);
                    }
                    //OnBuyProductResult();
                    if (okay && OnProductBought != null)
                    {
                        //ProductInfo productBought = null;
                        OnProductBought.Invoke(BoughtOrRestored.Bought, product, product.GetClassAmount());
                    }
                }, confirmInterface, notEnoughCoinsInterface);
            }
            else
            {
                Debug.LogError("MobyShop:Error buying products");
            }
        }