void difficultyButton_Click(object sender, EventArgs e) { XnaButton button = (XnaButton)sender; TwisterDifficulty diff = (TwisterDifficulty)button.Tag; _needsConfigure = false; if (FingerGames.IsTrial && (diff == TwisterDifficulty.Beginner || diff == TwisterDifficulty.Master)) { FingerGames.Instance.SetStage(Stage.Trial); } else { int colCount = 5; int rowCount = 3; int yOffset = 24; int width, height; switch (diff) { case TwisterDifficulty.Beginner: { colCount = 3; rowCount = 2; } break; case TwisterDifficulty.Intermediate: { colCount = 5; rowCount = 3; } break; case TwisterDifficulty.Master: { colCount = 6; rowCount = 4; } break; } GameManager.GameVariation = diff.ToString(); width = (800 - 80) / colCount; height = width; yOffset = (480 - width * rowCount) / 2; double halfCol = (colCount - 1) / 2; double widthOffset = (width / 10); _circles = new TwisterCircle[colCount * rowCount]; int index = 0; for (int x = 0; x < colCount; ++x) { for (int y = 0; y < rowCount; ++y) { Rectangle bounds = new Rectangle((int)(80 + x * width + (y-halfCol) * widthOffset), yOffset + y * height, width, height); _circles[index] = new TwisterCircle(this.GameManager.Game, bounds, _colors[index % _colors.Length]); index++; } } foreach (TwisterCircle circle in _circles) { circle.Digit = null; circle.SetIntroAnim(TimeSpan.FromMilliseconds(FingerGames.Randomizer.Next(0, 2000)), FingerGames.Randomizer.Next(100, 1600)); } } }
void difficultyButton_Click(object sender, EventArgs e) { XnaButton button = (XnaButton)sender; TwisterDifficulty diff = (TwisterDifficulty)button.Tag; _needsConfigure = false; if (FingerGames.IsTrial && (diff == TwisterDifficulty.Beginner || diff == TwisterDifficulty.Master)) { FingerGames.Instance.SetStage(Stage.Trial); } else { int colCount = 5; int rowCount = 3; int yOffset = 24; int width, height; switch (diff) { case TwisterDifficulty.Beginner: { colCount = 3; rowCount = 2; } break; case TwisterDifficulty.Intermediate: { colCount = 5; rowCount = 3; } break; case TwisterDifficulty.Master: { colCount = 6; rowCount = 4; } break; } GameManager.GameVariation = diff.ToString(); width = (800 - 80) / colCount; height = width; yOffset = (480 - width * rowCount) / 2; double halfCol = (colCount - 1) / 2; double widthOffset = (width / 10); _circles = new TwisterCircle[colCount * rowCount]; int index = 0; for (int x = 0; x < colCount; ++x) { for (int y = 0; y < rowCount; ++y) { Rectangle bounds = new Rectangle((int)(80 + x * width + (y - halfCol) * widthOffset), yOffset + y * height, width, height); _circles[index] = new TwisterCircle(this.GameManager.Game, bounds, _colors[index % _colors.Length]); index++; } } foreach (TwisterCircle circle in _circles) { circle.Digit = null; circle.SetIntroAnim(TimeSpan.FromMilliseconds(FingerGames.Randomizer.Next(0, 2000)), FingerGames.Randomizer.Next(100, 1600)); } } }