public Player() : base() { Position = new Vector2(150, 120); playerTex = TextureManager.PlayerSheet2; velocity = new Vector2(0, 0); maxSpeed = 3f; acceleration = 0.1f; friction = 0.95f; gravity = 0.4f; jumpPower = 6.0f; isOnGround = false; colorArray = new Color[playerTex.Width * playerTex.Height]; TextureManager.PlayerColTex.GetData(colorArray); colRange = 7; CollisionList = new List<Rectangle>(); FrameWidth = 22; FrameHeight = 60; animator = new Animator(FrameWidth, FrameHeight); animator.AddAnimation(new Animation("right", 100, 0, 0, 8, 0, true)); animator.AddAnimation(new Animation("left", 100, 0, 1, 8, 1, true)); animator.AddAnimation(new Animation("jump", 200, 0, 2, 3, 2, false)); }
public AnimatedTile(int aXIndex, int aYIndex, Texture2D aSpriteSheet, int aStartCol, int aStartRow, int aEndCol, int aEndRow, int aTimePerFrame = 100) { myPosition = new Vector2(aXIndex * MapManager.TileSize, aYIndex * MapManager.TileSize); mySpriteSheet = aSpriteSheet; myStartCol = aStartCol; myStartRow = aStartRow; myEndCol = aEndCol; myEndRow = aEndRow; myTimePerFrame = aTimePerFrame; myAnimator = new Animator(20, 20); myAnimator.AddAnimation(new Animation("animation", myTimePerFrame, myStartCol, myStartRow, myEndCol, myEndRow, true)); myAnimator.StartAnimation("animation"); }