public void ConfirmClick(UIElement element) { Resources.Menus.Title.MenuSelect.Play(); introTime = 12; findingNetwork = true; Network.Username = usernameBar.TrueContents; Network.Password = passwordBar.TrueContents; }
public override void Initialize() { Viewport viewport = MobileFortressClient.Game.GraphicsDevice.Viewport; Texture2D tex = Resources.Menus.Title.LoginButton; Rectangle rect = new Rectangle(0, 290, tex.Width, tex.Height); loginButton = new UIElement(this, tex, rect); loginButton.Clicked += LoginClick; loginButton.MouseOver += MouseOver; loginButton.MouseOff += MouseOff; loginButton.color = Color.Black; Manager.Elements.Add(loginButton); tex = Resources.Menus.Title.OptionsButton; rect = new Rectangle(0, 370, tex.Width, tex.Height); optionsButton = new UIElement(this, tex, rect); optionsButton.Clicked += OptionsClick; optionsButton.MouseOver += MouseOver; optionsButton.MouseOff += MouseOff; optionsButton.color = Color.Black; Manager.Elements.Add(optionsButton); tex = Resources.Menus.Title.ExitButton; rect = new Rectangle(0, 450, tex.Width, tex.Height); exitButton = new UIElement(this, tex, rect); exitButton.Clicked += ExitClick; exitButton.MouseOver += MouseOver; exitButton.MouseOff += MouseOff; exitButton.color = Color.Black; Manager.Elements.Add(exitButton); pointerTex = Resources.Menus.Title.Pointer; pointerDimensions = new Rectangle(0, 0, pointerTex.Width, pointerTex.Height); loginMenu = Resources.Menus.Title.LoginMenu; loginDimensions = new Rectangle(viewport.Width / 2 - loginMenu.Width / 2, viewport.Height, loginMenu.Width, loginMenu.Height); tex = Resources.Menus.Title.LoginConfirmButton; rect = new Rectangle(25, 9, tex.Width, tex.Height); rect.Offset(loginDimensions.Location); loginConfirmButton = new UIElement(this, tex, rect); loginConfirmButton.Clicked += ConfirmClick; Manager.Elements.Add(loginConfirmButton); tex = Resources.Menus.Title.TextBox; rect = new Rectangle(186, 6, tex.Width,tex.Height); rect.Offset(loginDimensions.Location); usernameBar = new UITextBox(this, tex, rect, false); rect = new Rectangle(186, 42, tex.Width, tex.Height); rect.Offset(loginDimensions.Location); passwordBar = new UITextBox(this, tex, rect, true); Manager.Elements.Add(usernameBar); Manager.Elements.Add(passwordBar); loginBackButton = new UIStandardButton(this, new Point(128, 128), "Back"); loginBackButton.dimensions.Offset(loginDimensions.Location); loginBackButton.hasButton = true; loginBackButton.customFont = Resources.Menus.BaroqueScript16; loginBackButton.Clicked += LoginCancel; Manager.Elements.Add(loginBackButton); }
public void ExitClick(UIElement element) { Resources.Menus.Title.MenuCancel.Play(); introTime = -1 - (float)Resources.Menus.Title.MenuCancel.Duration.TotalSeconds; }
void SelectPart(UIElement element) { if (element == Nose.NameBar) { selectedPart = SelectedPart.Nose; Nose.NameBar.color = Color.Lime; Core.NameBar.color = Color.White; Engine.NameBar.color = Color.White; selectedWeaponSlot = 0; ResetWeapons(); if (Ship.Nose.WeaponSlots != null) { Weapon1.Weapon = Ship.Weapons[Ship.Nose.WeaponSlots[0]]; if(Ship.Nose.WeaponSlots.Length > 1) { Weapon2.Weapon = Ship.Weapons[Ship.Nose.WeaponSlots[1]]; if (Ship.Nose.WeaponSlots.Length > 2) { Weapon3.Weapon = Ship.Weapons[Ship.Nose.WeaponSlots[2]]; if (Ship.Nose.WeaponSlots.Length > 3) { Weapon4.Weapon = Ship.Weapons[Ship.Nose.WeaponSlots[4]]; } } } } Resources.Menus.Title.MenuSelect.Play(); } else if (element == Core.NameBar) { selectedPart = SelectedPart.Core; Nose.NameBar.color = Color.White; Core.NameBar.color = Color.Lime; Engine.NameBar.color = Color.White; selectedWeaponSlot = 0; ResetWeapons(); if (Ship.Core.WeaponSlots != null) { Weapon1.Weapon = Ship.Weapons[Ship.Core.WeaponSlots[0]]; if (Ship.Core.WeaponSlots.Length > 1) { Weapon2.Weapon = Ship.Weapons[Ship.Core.WeaponSlots[1]]; if (Ship.Core.WeaponSlots.Length > 2) { Weapon3.Weapon = Ship.Weapons[Ship.Core.WeaponSlots[2]]; if (Ship.Core.WeaponSlots.Length > 3) { Weapon4.Weapon = Ship.Weapons[Ship.Core.WeaponSlots[3]]; } } } } Resources.Menus.Title.MenuSelect.Play(); } else if(element == Engine.NameBar) { selectedPart = SelectedPart.Tail; Nose.NameBar.color = Color.White; Core.NameBar.color = Color.White; Engine.NameBar.color = Color.Lime; selectedWeaponSlot = 0; ResetWeapons(); if (Ship.Engine.WeaponSlots != null) { Weapon1.Weapon = Ship.Weapons[Ship.Engine.WeaponSlots[0]]; if (Ship.Engine.WeaponSlots.Length > 1) { Weapon2.Weapon = Ship.Weapons[Ship.Engine.WeaponSlots[1]]; if (Ship.Engine.WeaponSlots.Length > 2) { Weapon3.Weapon = Ship.Weapons[Ship.Engine.WeaponSlots[2]]; if (Ship.Engine.WeaponSlots.Length > 3) { Weapon4.Weapon = Ship.Weapons[Ship.Engine.WeaponSlots[4]]; } } } } Resources.Menus.Title.MenuSelect.Play(); } else if (element == Weapon1.NameBar) { if (selectedPart != SelectedPart.None) switch(selectedPart) { case SelectedPart.Nose: if (Ship.Nose.WeaponSlots != null) { selectedWeaponSlot = 1; ResetWeaponColors(); Weapon1.NameBar.color = Color.Lime; Resources.Menus.Title.MenuSelect.Play(); } break; case SelectedPart.Core: if (Ship.Core.WeaponSlots != null) { selectedWeaponSlot = 1; ResetWeaponColors(); Weapon1.NameBar.color = Color.Lime; Resources.Menus.Title.MenuSelect.Play(); } break; case SelectedPart.Tail: if (Ship.Engine.WeaponSlots != null) { selectedWeaponSlot = 1; ResetWeaponColors(); Weapon1.NameBar.color = Color.Lime; Resources.Menus.Title.MenuSelect.Play(); } break; } } else if (element == Weapon2.NameBar) { if (selectedPart != SelectedPart.None) switch (selectedPart) { case SelectedPart.Nose: if (Ship.Nose.WeaponSlots != null && Ship.Nose.WeaponSlots.Length >= 2) { selectedWeaponSlot = 2; ResetWeaponColors(); Weapon2.NameBar.color = Color.Lime; Resources.Menus.Title.MenuSelect.Play(); } break; case SelectedPart.Core: if (Ship.Core.WeaponSlots != null && Ship.Core.WeaponSlots.Length >= 2) { selectedWeaponSlot = 2; ResetWeaponColors(); Weapon2.NameBar.color = Color.Lime; Resources.Menus.Title.MenuSelect.Play(); } break; case SelectedPart.Tail: if (Ship.Engine.WeaponSlots != null && Ship.Engine.WeaponSlots.Length >= 2) { selectedWeaponSlot = 2; ResetWeaponColors(); Weapon2.NameBar.color = Color.Lime; Resources.Menus.Title.MenuSelect.Play(); } break; } } else if (element == Weapon3.NameBar) { if (selectedPart != SelectedPart.None) switch (selectedPart) { case SelectedPart.Nose: if (Ship.Nose.WeaponSlots != null && Ship.Nose.WeaponSlots.Length >= 3) { selectedWeaponSlot = 3; ResetWeaponColors(); Weapon3.NameBar.color = Color.Lime; Resources.Menus.Title.MenuSelect.Play(); } break; case SelectedPart.Core: if (Ship.Core.WeaponSlots != null && Ship.Core.WeaponSlots.Length >= 3) { selectedWeaponSlot = 3; ResetWeaponColors(); Weapon3.NameBar.color = Color.Lime; Resources.Menus.Title.MenuSelect.Play(); } break; case SelectedPart.Tail: if (Ship.Engine.WeaponSlots != null && Ship.Engine.WeaponSlots.Length >= 3) { selectedWeaponSlot = 3; ResetWeaponColors(); Weapon3.NameBar.color = Color.Lime; Resources.Menus.Title.MenuSelect.Play(); } break; } } else if (element == Weapon4.NameBar) { if (selectedPart != SelectedPart.None) switch (selectedPart) { case SelectedPart.Nose: if (Ship.Nose.WeaponSlots != null && Ship.Nose.WeaponSlots.Length >= 3) { selectedWeaponSlot = 4; ResetWeaponColors(); Weapon4.NameBar.color = Color.Lime; Resources.Menus.Title.MenuSelect.Play(); } break; case SelectedPart.Core: if (Ship.Core.WeaponSlots != null && Ship.Core.WeaponSlots.Length >= 3) { selectedWeaponSlot = 4; ResetWeaponColors(); Weapon4.NameBar.color = Color.Lime; Resources.Menus.Title.MenuSelect.Play(); } break; case SelectedPart.Tail: if (Ship.Engine.WeaponSlots != null && Ship.Engine.WeaponSlots.Length >= 3) { selectedWeaponSlot = 4; ResetWeaponColors(); Weapon4.NameBar.color = Color.Lime; Resources.Menus.Title.MenuSelect.Play(); } break; } } }
void PreviousWeapon(UIElement element) { int selectedIndex = 1; if (element == Weapon2.UpArrow) selectedIndex = 2; if (element == Weapon3.UpArrow) selectedIndex = 3; if (element == Weapon4.UpArrow) selectedIndex = 4; PartData part = null; WeaponData weapon = null; Vector3 slot = Vector3.Zero; switch (selectedPart) { case SelectedPart.Nose: part = Ship.Nose; break; case SelectedPart.Core: part = Ship.Core; break; case SelectedPart.Tail: part = Ship.Engine; break; default: break; } if (part != null && part.WeaponSlots != null && part.WeaponSlots.Length >= selectedWeaponSlot) { slot = part.WeaponSlots[selectedIndex - 1]; weapon = Ship.Weapons[slot]; int nextWeapon = 0; bool noWeapon = true; if (weapon != null) { nextWeapon = weapon.Index - 1; if (nextWeapon < 0) noWeapon = true; else noWeapon = false; } else { nextWeapon = WeaponData.WeaponTypes.Length - 1; noWeapon = false; } WeaponData newWeapon; if (!noWeapon) { newWeapon = WeaponData.WeaponTypes[nextWeapon].Copy(); Ship.SetWeapon(slot,newWeapon); } else { Ship.SetWeapon(slot,null); newWeapon = null; } if (noWeapon) { if (selectedIndex <= 1) Weapon1.Weapon = null; else if (selectedIndex <= 2) Weapon2.Weapon = null; else if (selectedIndex <= 3) Weapon3.Weapon = null; else Weapon4.Weapon = null; } else { if (selectedIndex <= 1) Weapon1.Weapon = newWeapon; else if (selectedIndex <= 2) Weapon2.Weapon = newWeapon; else if (selectedIndex <= 3) Weapon3.Weapon = newWeapon; else Weapon4.Weapon = newWeapon; } Resources.Sounds.Latch.Play(); } }
public override void Initialize() { Viewport viewport = MobileFortressClient.Game.GraphicsDevice.Viewport; Weapon1 = new UIWeaponSelector(this, new Point(12, viewport.Height- 256 - 48)); Weapon2 = new UIWeaponSelector(this, new Point(12, viewport.Height - 192 - 36)); Weapon3 = new UIWeaponSelector(this, new Point(12, viewport.Height - 128 - 24)); Weapon4 = new UIWeaponSelector(this, new Point(12, viewport.Height - 64 - 12)); Weapon1.NameBar.Clicked += SelectPart; Weapon2.NameBar.Clicked += SelectPart; Weapon3.NameBar.Clicked += SelectPart; Weapon4.NameBar.Clicked += SelectPart; Weapon1.graphicBox.Clicked += IncrementWeaponGroup; Weapon2.graphicBox.Clicked += IncrementWeaponGroup; Weapon3.graphicBox.Clicked += IncrementWeaponGroup; Weapon4.graphicBox.Clicked += IncrementWeaponGroup; Weapon1.UpArrow.Clicked += PreviousWeapon; Weapon1.DownArrow.Clicked += NextWeapon; Weapon2.UpArrow.Clicked += PreviousWeapon; Weapon2.DownArrow.Clicked += NextWeapon; Weapon3.UpArrow.Clicked += PreviousWeapon; Weapon3.DownArrow.Clicked += NextWeapon; Weapon4.UpArrow.Clicked += PreviousWeapon; Weapon4.DownArrow.Clicked += NextWeapon; Ship = new ShipData(1, 1, 1); Nose = new UIPartSelector(this, new Point(375 + 12, viewport.Height - 192 - 36 + 8)); Nose.Part = Ship.Nose; Nose.UpArrow.Clicked += PreviousNose; Nose.DownArrow.Clicked += NextNose; Nose.NameBar.Clicked += SelectPart; Core = new UIPartSelector(this, new Point(375 + 12, viewport.Height - 128 - 24 + 8)); Core.PartType = "Core"; Core.Part = Ship.Core; Core.UpArrow.Clicked += PreviousCore; Core.DownArrow.Clicked += NextCore; Core.NameBar.Clicked += SelectPart; Engine = new UIPartSelector(this, new Point(375 + 12, viewport.Height - 64 - 12 + 8)); Engine.PartType = "Engine"; Engine.Part = Ship.Engine; Engine.UpArrow.Clicked += PreviousEngine; Engine.DownArrow.Clicked += NextEngine; Engine.NameBar.Clicked += SelectPart; ConfirmButton = new UIStandardButton(this, new Point(viewport.Width - 198 - 16, 8), "Launch"); ConfirmButton.hasButton = true; ConfirmButton.Clicked += Confirm; Manager.Elements.Add(ConfirmButton); Texture2D tex = Resources.Menus.Customization.DescriptionScreen; DescriptionBox = new UIElement(this, tex, new Rectangle(5, 5, tex.Width, tex.Height)); Manager.ClickAway += SelectPart; pointerTex = Resources.Menus.Title.Pointer; pointerDimensions = new Rectangle(0, 0, pointerTex.Width, pointerTex.Height); Camera.CustomizationSetup(MobileFortressClient.Game,new Vector3(0,1.5f,6)); }
public void OptionsClick(UIElement element) { Resources.Menus.Title.MenuConfirm.Play(); MenuManager.Menu = new OptionsMenu(); }
public void MouseOff(UIElement element) { element.color = Color.LightGray; }
void NextNose(UIElement element) { int id = (Ship.NoseID + 1); if (id > PartData.Noses.Length - 1) id = 0; Ship.SetNose(id); Nose.Part = Ship.Nose; ResetAvailableWeapons(Ship.Nose); }
void NextEngine(UIElement element) { int id = (Ship.EngineID + 1); if (id > PartData.Engines.Length - 1) id = 0; Ship.SetEngine(id); Engine.Part = Ship.Engine; ResetAvailableWeapons(Ship.Engine); }
void NextCore(UIElement element) { int id = (Ship.CoreID + 1); if (id > PartData.Cores.Length - 1) id = 0; Ship.SetCore(id); Core.Part = Ship.Core; ResetAvailableWeapons(Ship.Core); }
void IncrementWeaponGroup(UIElement element) { if (element == Weapon1.graphicBox) { if(Weapon1.Weapon != null) Weapon1.Weapon.fireGroup = (byte)((Weapon1.Weapon.fireGroup+1)%(fireGroups)); } else if (element == Weapon2.graphicBox) { if (Weapon2.Weapon != null) Weapon2.Weapon.fireGroup = (byte)((Weapon2.Weapon.fireGroup + 1) % (fireGroups)); } else if (element == Weapon3.graphicBox) { if (Weapon3.Weapon != null) Weapon3.Weapon.fireGroup = (byte)((Weapon3.Weapon.fireGroup + 1) % (fireGroups)); } else { if (Weapon4.Weapon != null) Weapon4.Weapon.fireGroup = (byte)((Weapon4.Weapon.fireGroup + 1) % (fireGroups)); } }
void Confirm(UIElement element) { SendOutputMessage(); }
public void MouseOver(UIElement element) { Resources.Menus.Title.MenuSelect.Play(); }
public void LoginCancel(UIElement element) { Resources.Menus.Title.MenuCancel.Play(); loginMenuScroll = false; }
public void LoginClick(UIElement element) { Resources.Menus.Title.MenuConfirm.Play(); loginMenuScroll = true; }
void PreviousCore(UIElement element) { int id = (Ship.CoreID - 1); if (id < 0) id = PartData.Cores.Length - 1; Ship.SetCore(id); Core.Part = Ship.Core; ResetAvailableWeapons(Ship.Core); }
public void MouseOver(UIElement element) { Resources.Menus.Title.MenuSelect.Play(); element.color = Color.White; }
void PreviousEngine(UIElement element) { int id = (Ship.EngineID - 1); if (id < 0) id = PartData.Engines.Length - 1; Ship.SetEngine(id); Engine.Part = Ship.Engine; ResetAvailableWeapons(Ship.Engine); }
void PreviousNose(UIElement element) { int id = (Ship.NoseID - 1); if (id < 0) id = PartData.Noses.Length - 1; Ship.SetNose(id); Nose.Part = Ship.Nose; ResetAvailableWeapons(Ship.Nose); }
void UITextBox_Clicked(UIElement element) { Controls.Instance.SetActiveTextBox(this); }