public WeaponData(int index, string name, string desc, float weight, float iRoF, ushort ammo, float reloadtime, ushort projectile) { Index = index; Name = name; Description = desc; Weight = weight; InverseRoF = iRoF; MaxAmmo = ammo; ReloadTime = reloadtime; ProjectileID = projectile; Projectile = ProjectileData.ProjectileTable[projectile]; }
public WeaponData(int index, string name, string desc, float weight, float iRoF, ushort ammo, float reloadtime, ushort projectile) { Index = index; Name = name; Description = desc; Weight = weight; InverseRoF = iRoF; MaxAmmo = ammo; ReloadTime = reloadtime; ProjectileID = projectile; Projectile = ProjectileData.ProjectileTable[projectile]; }