/// <summary> /// UIを表示します. /// </summary> public virtual void Idle() { state = State.Idle; helper.Play(PlayDirection.Forward, PlayMode.Replay, null); PlayPrepare(State.Idle, null); }
public void Play(PlayDirection dir, PlayMode mode = PlayMode.Play, Action callback = null, float delay = 0) { helper.Play(dir, mode, callback, delay); isPlaying = helper.isPlaying; }