/// <summary> /// Draws the style sheet toolbar. /// </summary> /// <param name="behavior">Target behavior.</param> /// <param name="styleSheetAsset">Style sheet asset.</param> public static void DrawStyleToolbar(Style style, StyleAsset styleAsset) { // bool changed = GUI.changed; using (new EditorGUI.DisabledGroupScope(!styleAsset)) using (new EditorGUILayout.HorizontalScope(EditorStyles.toolbar)) { GUILayout.FlexibleSpace(); if (GUILayout.Toggle(isShowProperties, new GUIContent("Show Detal"), EditorStyles.toolbarButton) != isShowProperties) { isShowProperties = !isShowProperties; } if (GUILayout.Button("Bake", EditorStyles.toolbarButton)) { PropertyEditor.Bake(styleAsset.GetPropertyEnumerator()); } if (GUILayout.Button("Add Property", EditorStyles.toolbarPopup)) { IEnumerable <System.Type> availableTypes = Enumerable.Empty <System.Type>(); if (style) { availableTypes = availableTypes.Concat(style.GetComponents <Component>() .Where(x => x != style) .Select(x => x.GetType())); } if (styleAsset) { availableTypes = availableTypes.Concat(styleAsset.GetPropertyEnumerator() .Where(x => x.methodInfo != null) .Select(x => x.methodInfo.ReflectedType)); } var menu = PropertyEditor.CreateTargetMenu(style, styleAsset.properties, availableTypes, 1); AppendAvailableOptionToMenu(menu, style, styleAsset.properties).ShowAsContext(); } } // GUI.changed = changed; }
/// <summary> /// Draws the style sheet toolbar. /// </summary> /// <param name="behavior">Target behavior.</param> /// <param name="styleSheetAsset">Style sheet asset.</param> void DrawToggleToolbar() { bool changed = GUI.changed; EditorGUILayout.BeginHorizontal(EditorStyles.toolbar); // Save style property from target behavior. using (var cc = new EditorGUI.DisabledGroupScope(!current || ValueType.Index < current.valueType)) { if (GUILayout.Button(new GUIContent("Save"), EditorStyles.toolbarButton)) { foreach (var property in current.toggleProperties) { property.parameterList.FitSize(current.count); PropertyEditor.FillArgumentsByGetter(current, property.methodInfo, property.parameterList, current.indexValue); } } if (GUILayout.Button(new GUIContent("Load"), EditorStyles.toolbarButton)) { ResetToggleValue(); } } GUILayout.Space(8); GUILayout.FlexibleSpace(); if (GUILayout.Button("Bake", EditorStyles.toolbarButton)) { PropertyEditor.Bake(current.toggleProperties); } if (GUILayout.Button("Add Property", EditorStyles.toolbarPopup)) { var menu = PropertyEditor.CreateTargetMenu(current, current.toggleProperties, current.count); AppendAvailableOptionToMenu(menu).ShowAsContext(); } //自動構築ボタン. EditorGUI.BeginDisabledGroup(spGroupToggles.arraySize == 0 && spActivations.arraySize == 0); if (GUILayout.Button(contentHierarchy, EditorStyles.toolbarButton)) { int count = current.count; var sb = new StringBuilder("Are you sure you want to reconstruct toggles based on child transforms as following?\n"); var transform = current.transform; var children = Enumerable.Range(0, transform.childCount) .Select(i => transform.GetChild(i)) .ToList(); var childToggles = children .Select(trans => trans.GetComponent <CompositeToggle>()) .Where(toggle => toggle != null) .ToList(); if (0 < spActivations.arraySize) { count = Mathf.Max(count, children.Count); sb.AppendFormat("\n{0} GameObjects for 'Set Activation' :\n{1}", children.Count, children.Aggregate(new StringBuilder(), (a, b) => a.AppendFormat(" - {0}\n", b.name)) ); } if (0 < spGroupToggles.arraySize) { count = Mathf.Max(count, childToggles.Count); sb.AppendFormat("\n{0} CompositeToggles for 'Toggle Grouping' :\n{1}", childToggles.Count, childToggles.Aggregate(new StringBuilder(), (a, b) => a.AppendFormat(" - {0}\n", b.name)) ); } if (EditorUtility.DisplayDialog("Auto-Construction Based on Children", sb.ToString(), "Yes", "No")) { current.count = count; serializedObject.Update(); for (int i = 0; i < Mathf.Min(spGroupToggles.arraySize, childToggles.Count); i++) { spGroupToggles.GetArrayElementAtIndex(i).objectReferenceValue = childToggles[i]; } for (int i = 0; i < Mathf.Min(spActivations.arraySize, children.Count); i++) { spActivations.GetArrayElementAtIndex(i).objectReferenceValue = children[i].gameObject; } } } EditorGUI.EndDisabledGroup(); EditorGUILayout.EndHorizontal(); GUI.changed = changed; }