예제 #1
0
        /// <summary>
        /// Create new DynamicBlockerObject for gridcell
        /// </summary>
        /// <param name="parent"></param>
        /// <param name="oData"></param>
        /// <param name="addCollider"></param>
        /// <param name="radius"></param>
        /// <param name="isTrigger"></param>
        /// <returns></returns>
        public static DynamicBlockerObject Create(GridCell parent, DynamicBlockerData oData, bool addCollider, bool isTrigger, Action <int> TargetCollectEvent)
        {
            if (!parent || oData == null)
            {
                return(null);
            }
            GameObject           gO         = null;
            SpriteRenderer       sR         = null;
            DynamicBlockerObject gridObject = null;

            sR = Creator.CreateSprite(parent.transform, oData.ObjectImage, parent.transform.position);
            gO = sR.gameObject;

            gridObject = gO.GetOrAddComponent <DynamicBlockerObject>();

            if (addCollider)
            {
                BoxCollider2D cC = gridObject.gameObject.GetOrAddComponent <BoxCollider2D>();
                cC.isTrigger = isTrigger;
            }

#if UNITY_EDITOR
            gO.name = "dynamic blocker " + parent.ToString();
#endif
            gridObject.SetData(oData);
            gridObject.SRenderer          = sR;
            gridObject.TargetCollectEvent = TargetCollectEvent;
            return(gridObject);
        }
예제 #2
0
 internal void SetDynamicBlockerObject(DynamicBlockerData mObjectData)
 {
     if (mObjectData == null || IsDisabled || Blocked)
     {
         return;
     }
     // Debug.Log("set dynamic blocker: " + mObjectData.ID);
     if (DynamicObject)
     {
         GameObject old = DynamicObject;
         DestroyImmediate(old);
     }
     if (StaticBlocker)
     {
         GameObject old = StaticBlocker.gameObject;
         DestroyImmediate(old);
     }
     DynamicBlockerObject.Create(this, mObjectData, false, true, MBoard.TargetCollectEventHandler);
     DynamicBlocker.SetToFront(false);
 }