protected override IEnumerable <Toil> MakeNewToils() { // モップまで移動 yield return(Toils_Goto.GotoThing(MopInd, PathEndMode.Touch).FailOnDespawnedNullOrForbidden(MopInd)); // モップを手に取る yield return(Toils_Haul.StartCarryThing(MopInd)); // ターゲットが掃除対象として不適になっていたらリストから外す // Thing系にしか使えない var initExtractTargetFromQueue = Toils_Mizu.ClearConditionSatisfiedTargets( MoppingInd, lti => lti.Cell.GetFirstThing(pawn.Map, MizuDef.Thing_MoppedThing) != null); yield return(initExtractTargetFromQueue); yield return(Toils_JobTransforms.SucceedOnNoTargetInQueue(MoppingInd)); // ターゲットキューから次のターゲットを取り出す yield return(Toils_JobTransforms.ExtractNextTargetFromQueue(MoppingInd)); // ターゲットの元へ移動 yield return(Toils_Goto.GotoCell(MoppingInd, PathEndMode.Touch).JumpIf( () => { var target = pawn.jobs.curJob.GetTarget(MoppingInd); if (target.HasThing) { return true; } return target.Cell.GetFirstThing(pawn.Map, MizuDef.Thing_MoppedThing) != null; }, initExtractTargetFromQueue).JumpIfOutsideMopArea(MoppingInd, initExtractTargetFromQueue)); // モップ掛け作業中 var mopToil = new Toil { initAction = delegate { // 必要工数の計算 ticksLeftThisToil = MoppingTicks; }, // 細々とした設定 defaultCompleteMode = ToilCompleteMode.Delay }; mopToil.WithProgressBar(MoppingInd, () => 1f - ((float)ticksLeftThisToil / MoppingTicks), true); mopToil.PlaySustainerOrSound(() => SoundDefOf.Interact_CleanFilth); // 掃除中に条件が変更されたら最初に戻る mopToil.JumpIf( () => { var target = pawn.jobs.curJob.GetTarget(MoppingInd); if (target.HasThing) { return(true); } return(target.Cell.GetFirstThing(pawn.Map, MizuDef.Thing_MoppedThing) != null); }, initExtractTargetFromQueue); mopToil.JumpIfOutsideMopArea(MoppingInd, initExtractTargetFromQueue); yield return(mopToil); // モップ掛け終了 var finishToil = new Toil { initAction = () => { // モップオブジェクト生成 var moppedThing = ThingMaker.MakeThing(MizuDef.Thing_MoppedThing); GenSpawn.Spawn(moppedThing, MoppingPos, mopToil.actor.Map); // モップから水を減らす var compTool = Mop.GetComp <CompWaterTool>(); compTool.StoredWaterVolume -= ConsumeWaterVolume; }, defaultCompleteMode = ToilCompleteMode.Instant }; yield return(finishToil); // 最初に戻る yield return(Toils_Jump.JumpIf( initExtractTargetFromQueue, () => pawn.jobs.curJob.GetTargetQueue(MoppingInd).Count > 0)); // モップを片付ける場所を決める yield return(Toils_Mizu.TryFindStoreCell(MopInd, MopPlaceInd)); // Toil startCarryToil = new Toil(); // startCarryToil.initAction = () => // { // var actor = startCarryToil.actor; // var curJob = actor.jobs.curJob; // IntVec3 c; // if (StoreUtility.TryFindBestBetterStoreCellFor(Mop, actor, actor.Map, StoragePriority.Unstored, actor.Faction, out c)) // { // curJob.targetC = c; // curJob.count = 99999; // return; // } // }; // startCarryToil.defaultCompleteMode = ToilCompleteMode.Instant; // yield return startCarryToil; // 倉庫まで移動 yield return(Toils_Goto.GotoCell(MopPlaceInd, PathEndMode.Touch)); // 倉庫に置く yield return(Toils_Haul.PlaceHauledThingInCell(MopPlaceInd, null, true)); }
protected override IEnumerable <Toil> MakeNewToils() { // 水ツールを手に取る yield return(Toils_Goto.GotoThing(ToolInd, PathEndMode.Touch)); yield return(Toils_Haul.StartCarryThing(ToolInd)); // 水汲み設備へ移動 PathEndMode peMode = PathEndMode.ClosestTouch; if (SourceThing.def.hasInteractionCell) { peMode = PathEndMode.InteractionCell; } yield return(Toils_Goto.GotoThing(SourceInd, peMode)); // 水汲み Toil supplyToil = new Toil(); supplyToil.initAction = () => { var compSource = SourceThing.GetComp <CompWaterSource>(); this.needManipulate = compSource.NeedManipulate; // 水汲み速度関連はリファクタリングしたい var ticksForFull = compSource.BaseDrinkTicks; var compTool = Tool.GetComp <CompWaterTool>(); var totalTicks = (int)(ticksForFull * (1f - compTool.StoredWaterVolumePercent)); if (!needManipulate) { // 手が必要ない→水にドボンですぐに補給できる totalTicks /= 10; } // 小数の誤差を考慮して1Tick余分に多く実行する totalTicks += 1; this.maxTick = totalTicks; this.ticksLeftThisToil = totalTicks; }; supplyToil.tickAction = () => { var compSource = SourceThing.GetComp <CompWaterSource>(); var compTool = Tool.GetComp <CompWaterTool>(); var building = SourceThing as IBuilding_DrinkWater; var supplyWaterVolume = compTool.MaxWaterVolume / compSource.BaseDrinkTicks; if (!needManipulate) { supplyWaterVolume *= 10; } compTool.StoredWaterVolume += supplyWaterVolume; compTool.StoredWaterType = building.WaterType; building.DrawWater(supplyWaterVolume); if (building.IsEmpty) { this.ReadyForNextToil(); } }; supplyToil.defaultCompleteMode = ToilCompleteMode.Delay; supplyToil.WithProgressBar(SourceInd, () => 1f - (float)this.ticksLeftThisToil / this.maxTick, true, -0.5f); supplyToil.EndOnDespawnedOrNull(SourceInd); yield return(supplyToil); // 水ツールを戻す yield return(Toils_Mizu.TryFindStoreCell(ToolInd, StoreToolPosInd)); yield return(Toils_Goto.GotoCell(StoreToolPosInd, PathEndMode.OnCell)); yield return(Toils_Haul.PlaceHauledThingInCell(StoreToolPosInd, null, true)); }
protected override IEnumerable <Toil> MakeNewToils() { // ツールまで移動 yield return(Toils_Goto.GotoThing(ToolInd, PathEndMode.Touch).FailOnDespawnedNullOrForbidden(ToolInd)); // ツールを手に取る yield return(Toils_Haul.StartCarryThing(ToolInd)); // ターゲットが水やり対象として不適になっていたらリストから外す Toil initExtractTargetFromQueue = Toils_Mizu.ClearConditionSatisfiedTargets(WateringInd, (lti) => { var mapComp = this.Map.GetComponent <MapComponent_Watering>(); return(mapComp.Get(this.Map.cellIndices.CellToIndex(lti.Cell)) > 0); }); yield return(initExtractTargetFromQueue); yield return(Toils_JobTransforms.SucceedOnNoTargetInQueue(WateringInd)); // ターゲットキューから次のターゲットを取り出す yield return(Toils_JobTransforms.ExtractNextTargetFromQueue(WateringInd, true)); // ターゲットの元へ移動 yield return(Toils_Goto.GotoCell(WateringInd, PathEndMode.Touch)); // 作業中 Toil workToil = new Toil(); workToil.initAction = delegate { // 必要工数の計算 this.ticksLeftThisToil = WorkingTicks; }; // 細々とした設定 workToil.defaultCompleteMode = ToilCompleteMode.Delay; workToil.WithProgressBar(WateringInd, () => 1f - (float)this.ticksLeftThisToil / WorkingTicks, true, -0.5f); workToil.PlaySustainerOrSound(() => SoundDefOf.Interact_CleanFilth); yield return(workToil); // 作業終了 var finishToil = new Toil(); finishToil.initAction = () => { // 水やり更新 var mapComp = this.Map.GetComponent <MapComponent_Watering>(); mapComp.Set(this.Map.cellIndices.CellToIndex(WateringPos), MapComponent_Watering.MaxWateringValue); this.Map.mapDrawer.SectionAt(WateringPos).dirtyFlags = MapMeshFlag.Terrain; // ツールから水を減らす var compTool = Tool.GetComp <CompWaterTool>(); compTool.StoredWaterVolume -= ConsumeWaterVolume; }; finishToil.defaultCompleteMode = ToilCompleteMode.Instant; yield return(finishToil); // 最初に戻る yield return(Toils_Jump.JumpIf(initExtractTargetFromQueue, () => { return this.pawn.jobs.curJob.GetTargetQueue(WateringInd).Count > 0; })); // ツールを片付ける場所を決める yield return(Toils_Mizu.TryFindStoreCell(ToolInd, ToolPlaceInd)); // 倉庫まで移動 yield return(Toils_Goto.GotoCell(ToolPlaceInd, PathEndMode.Touch)); // 倉庫に置く yield return(Toils_Haul.PlaceHauledThingInCell(ToolPlaceInd, null, true)); }
protected override IEnumerable <Toil> MakeNewToils() { // 患者の状態による失敗条件 // 死んだりいなくなったりしたら失敗 this.FailOnDespawnedNullOrForbidden(PatientInd); this.FailOn( () => { // 寝ていない状態になったら失敗 if (!WorkGiver_Tend.GoodLayingStatusForTend(Patient, pawn)) { return(true); } // 看護師と患者が同一人物だったら失敗 return(pawn == Patient); }); // 精神崩壊状態次第で失敗とする this.FailOnAggroMentalState(PatientInd); AddEndCondition( delegate { // 看病が必要な状況なら続ける // 免疫を得る系の病気を持っている&看病Hediffが無い if (Patient.health.hediffSet.GetFirstHediffOfDef(MizuDef.Hediff_Nursed) == null) { return(JobCondition.Ongoing); } // 既に看病されていたら終了 return(JobCondition.Succeeded); }); // ツールまで移動 yield return(Toils_Goto.GotoThing(ToolInd, PathEndMode.Touch).FailOnDespawnedNullOrForbidden(ToolInd)); // ツールを手に取る yield return(Toils_Haul.StartCarryThing(ToolInd)); // 患者の元へ移動 yield return(Toils_Goto.GotoThing(PatientInd, PathEndMode.Touch)); // 看病 var workToil = new Toil { initAction = () => // 必要工数の計算 ticksLeftThisToil = WorkTicks, // 細々とした設定 defaultCompleteMode = ToilCompleteMode.Delay }; workToil.WithProgressBar(PatientInd, () => 1f - ((float)ticksLeftThisToil / WorkTicks), true); workToil.PlaySustainerOrSound(() => SoundDefOf.Interact_CleanFilth); yield return(workToil); // 看病完了時の処理 var finishToil = new Toil { initAction = () => { // 看病状態追加 if (Patient.health.hediffSet.GetFirstHediffOfDef(MizuDef.Hediff_Nursed) == null) { Patient.health.AddHediff( HediffMaker.MakeHediff(MizuDef.Hediff_Nursed, Patient)); } // 水減少 var comp = Tool.GetComp <CompWaterTool>(); comp.StoredWaterVolume -= ConsumeWaterVolume; }, defaultCompleteMode = ToilCompleteMode.Instant }; yield return(finishToil); // ツールを片付ける場所を決める yield return(Toils_Mizu.TryFindStoreCell(ToolInd, ToolPlaceInd)); // 倉庫まで移動 yield return(Toils_Goto.GotoCell(ToolPlaceInd, PathEndMode.Touch)); // 倉庫に置く yield return(Toils_Haul.PlaceHauledThingInCell(ToolPlaceInd, null, true)); }