예제 #1
0
        public static bool OnBaseGraphOpened(int instanceID, int line)
        {
            var asset = EditorUtility.InstanceIDToObject(instanceID);

            if (asset is Texture)
            {
                // Check if the CustomRenderTexture we're opening is a Mixture graph
                var path    = AssetDatabase.GetAssetPath(EditorUtility.InstanceIDToObject(instanceID));
                var graph   = MixtureEditorUtils.GetGraphAtPath(path);
                var variant = MixtureEditorUtils.GetVariantAtPath(path);

                graph ??= variant?.parentGraph;

                if (graph == null)
                {
                    return(false);
                }

                MixtureGraphWindow.Open(graph);
                return(true);
            }
            else if (asset is MixtureVariant variant)
            {
                MixtureGraphWindow.Open(variant.parentGraph);
            }
            return(false);
        }
예제 #2
0
        protected virtual void OnEnable()
        {
            // Load the mixture graph:
            graph   = MixtureEditorUtils.GetGraphAtPath(AssetDatabase.GetAssetPath(target));
            variant = MixtureEditorUtils.GetVariantAtPath(AssetDatabase.GetAssetPath(target));

            if (graph != null)
            {
                exposedParameterFactory              = new ExposedParameterFieldFactory(graph);
                graph.onExposedParameterListChanged += UpdateExposedParameters;
                graph.onExposedParameterModified    += UpdateExposedParameters;
                Undo.undoRedoPerformed += UpdateExposedParameters;
            }
            if (variant != null)
            {
                graph = variant.parentGraph;

                if (graph != null)
                {
                    exposedParameterFactory = new ExposedParameterFieldFactory(variant.parentGraph);
                    Editor.CreateCachedEditor(variant, typeof(MixtureVariantInspector), ref variantEditor);
                }
                else
                {
                    Debug.LogError("Can't find parent graph for Mixture Variant " + variant);
                }
            }
        }
예제 #3
0
        static void DrawMixtureSmallIcon(string assetGUID, Rect rect)
        {
            // If the icon is not small
            if (rect.height != 16)
            {
                return;
            }

            MixtureGraph graph;

            if (mixtureAssets.TryGetValue(assetGUID, out graph))
            {
                DrawMixtureSmallIcon(rect, graph, Selection.Contains(graph.mainOutputTexture));
                return;
            }

            if (mixtureVariants.TryGetValue(assetGUID, out var v))
            {
                // TODO: draw the mixture variant icon
                DrawMixtureSmallIcon(rect, v, Selection.Contains(v.mainOutputTexture));
                return;
            }

            string assetPath = AssetDatabase.GUIDToAssetPath(assetGUID);

            // Mixture assets are saved as .asset files
            if (!assetPath.EndsWith($".{MixtureAssetCallbacks.Extension}"))
            {
                return;
            }

            // ensure that the asset is a texture:
            var texture = AssetDatabase.LoadAssetAtPath <Texture>(assetPath);

            if (texture == null)
            {
                return;
            }

            // Check if the current texture is a mixture variant
            var variant = MixtureEditorUtils.GetVariantAtPath(assetPath);

            if (variant != null)
            {
                mixtureVariants.Add(assetGUID, variant);
                DrawMixtureSmallIcon(rect, variant, Selection.Contains(texture));
                return;
            }

            // and then that it have a Mixture Graph as subasset
            graph = MixtureEditorUtils.GetGraphAtPath(assetPath);
            if (graph != null)
            {
                mixtureAssets.Add(assetGUID, graph);
                DrawMixtureSmallIcon(rect, graph, Selection.Contains(texture));
                return;
            }
        }
예제 #4
0
        public static void CreateMixtureVariant()
        {
            var selectedMixtures = Selection.GetFiltered <Texture>(SelectionMode.Assets);

            foreach (var mixtureTexture in selectedMixtures)
            {
                var graph   = MixtureDatabase.GetGraphFromTexture(mixtureTexture);
                var variant = MixtureEditorUtils.GetVariantAtPath(AssetDatabase.GetAssetPath(mixtureTexture));

                if (graph != null)
                {
                    CreateMixtureVariant(graph, null);
                }
                else if (variant != null)
                {
                    CreateMixtureVariant(null, variant);
                }
            }
        }
예제 #5
0
        public static bool CreateMixtureVariantEnabled()
        {
            var selectedMixtures    = Selection.GetFiltered <Texture>(SelectionMode.Assets);
            int graphOrVariantCount = selectedMixtures.Count(m => MixtureDatabase.GetGraphFromTexture(m) != null || MixtureEditorUtils.GetVariantAtPath(AssetDatabase.GetAssetPath(m)));

            return((graphOrVariantCount) > 0);
        }