public static bool OnBaseGraphOpened(int instanceID, int line) { var asset = EditorUtility.InstanceIDToObject(instanceID); if (asset is Texture) { // Check if the CustomRenderTexture we're opening is a Mixture graph var path = AssetDatabase.GetAssetPath(EditorUtility.InstanceIDToObject(instanceID)); var graph = MixtureEditorUtils.GetGraphAtPath(path); var variant = MixtureEditorUtils.GetVariantAtPath(path); graph ??= variant?.parentGraph; if (graph == null) { return(false); } MixtureGraphWindow.Open(graph); return(true); } else if (asset is MixtureVariant variant) { MixtureGraphWindow.Open(variant.parentGraph); } return(false); }
protected virtual void OnEnable() { // Load the mixture graph: graph = MixtureEditorUtils.GetGraphAtPath(AssetDatabase.GetAssetPath(target)); variant = MixtureEditorUtils.GetVariantAtPath(AssetDatabase.GetAssetPath(target)); if (graph != null) { exposedParameterFactory = new ExposedParameterFieldFactory(graph); graph.onExposedParameterListChanged += UpdateExposedParameters; graph.onExposedParameterModified += UpdateExposedParameters; Undo.undoRedoPerformed += UpdateExposedParameters; } if (variant != null) { graph = variant.parentGraph; if (graph != null) { exposedParameterFactory = new ExposedParameterFieldFactory(variant.parentGraph); Editor.CreateCachedEditor(variant, typeof(MixtureVariantInspector), ref variantEditor); } else { Debug.LogError("Can't find parent graph for Mixture Variant " + variant); } } }
static void DrawMixtureSmallIcon(string assetGUID, Rect rect) { // If the icon is not small if (rect.height != 16) { return; } MixtureGraph graph; if (mixtureAssets.TryGetValue(assetGUID, out graph)) { DrawMixtureSmallIcon(rect, graph, Selection.Contains(graph.mainOutputTexture)); return; } if (mixtureVariants.TryGetValue(assetGUID, out var v)) { // TODO: draw the mixture variant icon DrawMixtureSmallIcon(rect, v, Selection.Contains(v.mainOutputTexture)); return; } string assetPath = AssetDatabase.GUIDToAssetPath(assetGUID); // Mixture assets are saved as .asset files if (!assetPath.EndsWith($".{MixtureAssetCallbacks.Extension}")) { return; } // ensure that the asset is a texture: var texture = AssetDatabase.LoadAssetAtPath <Texture>(assetPath); if (texture == null) { return; } // Check if the current texture is a mixture variant var variant = MixtureEditorUtils.GetVariantAtPath(assetPath); if (variant != null) { mixtureVariants.Add(assetGUID, variant); DrawMixtureSmallIcon(rect, variant, Selection.Contains(texture)); return; } // and then that it have a Mixture Graph as subasset graph = MixtureEditorUtils.GetGraphAtPath(assetPath); if (graph != null) { mixtureAssets.Add(assetGUID, graph); DrawMixtureSmallIcon(rect, graph, Selection.Contains(texture)); return; } }
public static void CreateMixtureVariant() { var selectedMixtures = Selection.GetFiltered <Texture>(SelectionMode.Assets); foreach (var mixtureTexture in selectedMixtures) { var graph = MixtureDatabase.GetGraphFromTexture(mixtureTexture); var variant = MixtureEditorUtils.GetVariantAtPath(AssetDatabase.GetAssetPath(mixtureTexture)); if (graph != null) { CreateMixtureVariant(graph, null); } else if (variant != null) { CreateMixtureVariant(null, variant); } } }
public static bool CreateMixtureVariantEnabled() { var selectedMixtures = Selection.GetFiltered <Texture>(SelectionMode.Assets); int graphOrVariantCount = selectedMixtures.Count(m => MixtureDatabase.GetGraphFromTexture(m) != null || MixtureEditorUtils.GetVariantAtPath(AssetDatabase.GetAssetPath(m))); return((graphOrVariantCount) > 0); }