예제 #1
0
파일: Missile.cs 프로젝트: sinshu/dtf
        public override void Update()
        {
            double x     = X - 16 * Utility.Cos(Angle);
            double y     = Y + 16 * Utility.Sin(Angle);
            Effect smoke = new Smoke(Game, x, y, Game.Random.Next(360));

            Game.AddEffect(smoke);

            if (ticks < LIFE_TICKS)
            {
                int deg = Utility.NormalizeDeg(Utility.Atan2(Y - Game.Player.Y, Game.Player.X - X) - Angle);
                if (deg == -180)
                {
                    Angle += Game.Random.Next(2) == 0 ? 1 : -1;
                }
                else if (Math.Abs(deg) < 6)
                {
                    Angle = Utility.Atan2(Y - Game.Player.Y, Game.Player.X - X);
                }
                else
                {
                    if (deg < 0)
                    {
                        Angle -= 6;
                    }
                    else if (deg > 0)
                    {
                        Angle += 6;
                    }
                }
            }

            vx += Utility.Cos(Angle);
            vy -= Utility.Sin(Angle);

            if (vx * vx + vy * vy > MAX_SPEED * MAX_SPEED)
            {
                double rad = Math.Atan2(vy, vx);
                vx = MAX_SPEED * Math.Cos(rad);
                vy = MAX_SPEED * Math.Sin(rad);
            }

            X += vx;
            Y += vy;

            ticks++;
        }
예제 #2
0
파일: Missile.cs 프로젝트: sinshu/dtf
        public override void Update()
        {
            double x = X - 16 * Utility.Cos(Angle);
            double y = Y + 16 * Utility.Sin(Angle);
            Effect smoke = new Smoke(Game, x, y, Game.Random.Next(360));
            Game.AddEffect(smoke);

            if (ticks < LIFE_TICKS)
            {
                int deg = Utility.NormalizeDeg(Utility.Atan2(Y - Game.Player.Y, Game.Player.X - X) - Angle);
                if (deg == -180)
                {
                    Angle += Game.Random.Next(2) == 0 ? 1 : -1;
                }
                else if (Math.Abs(deg) < 6)
                {
                    Angle = Utility.Atan2(Y - Game.Player.Y, Game.Player.X - X);
                }
                else
                {
                    if (deg < 0)
                    {
                        Angle -= 6;
                    }
                    else if (deg > 0)
                    {
                        Angle += 6;
                    }
                }
            }

            vx += Utility.Cos(Angle);
            vy -= Utility.Sin(Angle);

            if (vx * vx + vy * vy > MAX_SPEED * MAX_SPEED)
            {
                double rad = Math.Atan2(vy, vx);
                vx = MAX_SPEED * Math.Cos(rad);
                vy = MAX_SPEED * Math.Sin(rad);
            }

            X += vx;
            Y += vy;

            ticks++;
        }
예제 #3
0
파일: FirstBoss2.cs 프로젝트: sinshu/dtf
        public override void Update()
        {
            damaged = false;

            if (isDying)
            {
                if (dyingCount < 30)
                {
                    if (dyingCount % 2 == 0)
                    {
                        Effect effect = new SmallExplosionEffect(Game, X + Game.Random.Next(-64, 64 + 1), Y + Game.Random.Next(-32, 32 + - +1), Game.Random.Next(0, 360));
                        Game.AddEffect(effect);
                        if (dyingCount % 4 == 0)
                        {
                            Game.PlaySound(Sound.Explosion);
                        }
                    }
                    dyingCount++;
                    if (dyingCount == 30)
                    {
                        int startAngle = Game.Random.Next(90);
                        for (int i = 0; i < 20; i++)
                        {
                            int    angle  = startAngle + i * 18 + Game.Random.Next(-18, 19);
                            double x      = X + 64 * Utility.Cos(angle);
                            double y      = Y - 32 * Utility.Sin(angle);
                            double speed  = 0.5 + 1.5 * Game.Random.NextDouble();
                            Effect debris = new Debris(Game, x, y, 80, 80, 80, speed, angle);
                            Game.AddEffect(debris);
                        }
                        for (int i = -1; i <= 1; i++)
                        {
                            Effect effect = new BigExplosionEffect(Game, X - i * 48, Y, Game.Random.Next(0, 360), 255, 255, 255);
                            Game.AddEffect(effect);
                        }
                        Game.PlaySound(Sound.Explosion);
                    }
                }
                return;
            }

            if (moveCount > 0)
            {
                moveCount--;
                if (attackMode == 0)
                {
                    if (!(Math.Abs(X - targetX) < 32 && Math.Abs(Y - targetY) < 32))
                    {
                        Effect smoke1 = new Smoke(Game, X - 24, Y - 24, Game.Random.Next(0, 360));
                        Effect smoke2 = new Smoke(Game, X + 24, Y - 24, Game.Random.Next(0, 360));
                        Game.AddEffect(smoke1);
                        Game.AddEffect(smoke2);
                    }
                }
                if (!Game.Player.IsDead)
                {
                    if (attackMode == 1)
                    {
                        if (moveCount == 4)
                        {
                            Bullet bullet1 = new OrangeBullet(Game, X - 32 + 32 * Utility.Cos(255), Y - 32 * Utility.Sin(255), 12, 255);
                            Bullet bullet2 = new OrangeBullet(Game, X - 32 + 32 * Utility.Cos(270), Y - 32 * Utility.Sin(270), 12, 270);
                            Bullet bullet3 = new OrangeBullet(Game, X - 32 + 32 * Utility.Cos(285), Y - 32 * Utility.Sin(285), 12, 285);
                            Game.AddEnemyBullet(bullet1);
                            Game.AddEnemyBullet(bullet2);
                            Game.AddEnemyBullet(bullet3);
                            Game.PlaySound(Sound.OrangeFire);
                        }
                        else if (moveCount == 8)
                        {
                            Bullet bullet1 = new OrangeBullet(Game, X + 32 + 32 * Utility.Cos(255), Y - 32 * Utility.Sin(255), 12, 255);
                            Bullet bullet2 = new OrangeBullet(Game, X + 32 + 32 * Utility.Cos(270), Y - 32 * Utility.Sin(270), 12, 270);
                            Bullet bullet3 = new OrangeBullet(Game, X + 32 + 32 * Utility.Cos(285), Y - 32 * Utility.Sin(285), 12, 285);
                            Game.AddEnemyBullet(bullet1);
                            Game.AddEnemyBullet(bullet2);
                            Game.AddEnemyBullet(bullet3);
                            Game.PlaySound(Sound.OrangeFire);
                        }
                    }
                    else if (attackMode == 2)
                    {
                        if (moveCount == 4)
                        {
                            Bullet bullet1 = new OrangeBullet(Game, X + 32 + 32 * Utility.Cos(255), Y - 32 * Utility.Sin(255), 12, 255);
                            Bullet bullet2 = new OrangeBullet(Game, X + 32 + 32 * Utility.Cos(270), Y - 32 * Utility.Sin(270), 12, 270);
                            Bullet bullet3 = new OrangeBullet(Game, X + 32 + 32 * Utility.Cos(285), Y - 32 * Utility.Sin(285), 12, 285);
                            Game.AddEnemyBullet(bullet1);
                            Game.AddEnemyBullet(bullet2);
                            Game.AddEnemyBullet(bullet3);
                            Game.PlaySound(Sound.OrangeFire);
                        }
                        else if (moveCount == 8)
                        {
                            Bullet bullet1 = new OrangeBullet(Game, X - 32 + 32 * Utility.Cos(255), Y - 32 * Utility.Sin(255), 12, 255);
                            Bullet bullet2 = new OrangeBullet(Game, X - 32 + 32 * Utility.Cos(270), Y - 32 * Utility.Sin(270), 12, 270);
                            Bullet bullet3 = new OrangeBullet(Game, X - 32 + 32 * Utility.Cos(285), Y - 32 * Utility.Sin(285), 12, 285);
                            Game.AddEnemyBullet(bullet1);
                            Game.AddEnemyBullet(bullet2);
                            Game.AddEnemyBullet(bullet3);
                            Game.PlaySound(Sound.OrangeFire);
                        }
                    }
                    else if (attackMode == 3)
                    {
                        if (moveCount == 12)
                        {
                            Bullet missile = new Missile(Game, X, Y + 16 - 32 * Utility.Sin(255), 270);
                            Game.AddEnemyBullet(missile);
                            Game.PlaySound(Sound.MissileFire);
                        }
                    }
                }
            }
            else
            {
                if (attackMode > 0)
                {
                    attackMode = Game.Random.Next(0, 4);
                }
                else
                {
                    attackMode = Game.Random.Next(1, 4);
                }
                targetX = (int)Math.Round(Game.Player.X) + Game.Random.Next(-32, 32 + 1);
                if (attackMode == 0)
                {
                    targetY = Game.FieldHeight - 32;
                }
                else
                {
                    targetY = Game.FieldHeight / 4 + Game.Random.Next(-32, 64 + 1);
                }

                /*
                 * if (hitPoints > 48)
                 * {
                 *  moveCount = Game.Random.Next(30, 60);
                 * }
                 * else if (hitPoints > 24)
                 * {
                 *  moveCount = Game.Random.Next(25, 50);
                 * }
                 * else
                 * {
                 *  moveCount = Game.Random.Next(20, 40);
                 * }
                 */
                moveCount = Game.Random.Next(20, 30);
                if (targetX < 80)
                {
                    targetX = 80;
                }
                else if (targetX > Game.FieldWidth - 80)
                {
                    targetX = Game.FieldWidth - 80;
                }
            }
            x2 = targetX * 0.125 + x2 * 0.875;
            y2 = targetY * 0.125 + y2 * 0.875;
            X  = x2 * 0.125 + X * 0.875;
            Y  = y2 * 0.125 + Y * 0.875;
        }
예제 #4
0
파일: FirstBoss.cs 프로젝트: sinshu/dtf
        public override void Update()
        {
            damaged = false;

            if (isDying)
            {
                if (dyingCount < 30)
                {
                    if (dyingCount % 2 == 0)
                    {
                        Effect effect = new SmallExplosionEffect(Game, X + Game.Random.Next(-64, 64 + 1), Y + Game.Random.Next(-32, 32 + -+1), Game.Random.Next(0, 360));
                        Game.AddEffect(effect);
                        if (dyingCount % 4 == 0)
                        {
                            Game.PlaySound(Sound.Explosion);
                        }
                    }
                    dyingCount++;
                    if (dyingCount == 30)
                    {
                        int startAngle = Game.Random.Next(90);
                        for (int i = 0; i < 20; i++)
                        {
                            int angle = startAngle + i * 18 + Game.Random.Next(-18, 19);
                            double x = X + 64 * Utility.Cos(angle);
                            double y = Y - 32 * Utility.Sin(angle);
                            double speed = 0.5 + 1.5 * Game.Random.NextDouble();
                            Effect debris = new Debris(Game, x, y, 80, 80, 80, speed, angle);
                            Game.AddEffect(debris);
                        }
                        for (int i = -1; i <= 1; i++)
                        {
                            Effect effect = new BigExplosionEffect(Game, X - i * 48, Y, Game.Random.Next(0, 360), 255, 255, 255);
                            Game.AddEffect(effect);
                        }
                        Game.PlaySound(Sound.Explosion);
                    }
                }
                return;
            }

            if (moveCount > 0)
            {
                moveCount--;
                if (attackMode == 0)
                {
                    if (!(Math.Abs(X - targetX) < 32 && Math.Abs(Y - targetY) < 32))
                    {
                        Effect smoke1 = new Smoke(Game, X - 24, Y - 24, Game.Random.Next(0, 360));
                        Effect smoke2 = new Smoke(Game, X + 24, Y - 24, Game.Random.Next(0, 360));
                        Game.AddEffect(smoke1);
                        Game.AddEffect(smoke2);
                    }
                }
                if (!Game.Player.IsDead)
                {
                    if (attackMode == 1)
                    {
                        if (moveCount == 4)
                        {
                            Bullet bullet1 = new OrangeBullet(Game, X - 32 + 32 * Utility.Cos(255), Y - 32 * Utility.Sin(255), 12, 255);
                            Bullet bullet2 = new OrangeBullet(Game, X - 32 + 32 * Utility.Cos(270), Y - 32 * Utility.Sin(270), 12, 270);
                            Bullet bullet3 = new OrangeBullet(Game, X - 32 + 32 * Utility.Cos(285), Y - 32 * Utility.Sin(285), 12, 285);
                            Game.AddEnemyBullet(bullet1);
                            Game.AddEnemyBullet(bullet2);
                            Game.AddEnemyBullet(bullet3);
                            Game.PlaySound(Sound.OrangeFire);
                        }
                        else if (moveCount == 8)
                        {
                            Bullet bullet1 = new OrangeBullet(Game, X + 32 + 32 * Utility.Cos(255), Y - 32 * Utility.Sin(255), 12, 255);
                            Bullet bullet2 = new OrangeBullet(Game, X + 32 + 32 * Utility.Cos(270), Y - 32 * Utility.Sin(270), 12, 270);
                            Bullet bullet3 = new OrangeBullet(Game, X + 32 + 32 * Utility.Cos(285), Y - 32 * Utility.Sin(285), 12, 285);
                            Game.AddEnemyBullet(bullet1);
                            Game.AddEnemyBullet(bullet2);
                            Game.AddEnemyBullet(bullet3);
                            Game.PlaySound(Sound.OrangeFire);
                        }
                    }
                    else if (attackMode == 2)
                    {
                        if (moveCount == 4)
                        {
                            Bullet bullet1 = new OrangeBullet(Game, X + 32 + 32 * Utility.Cos(255), Y - 32 * Utility.Sin(255), 12, 255);
                            Bullet bullet2 = new OrangeBullet(Game, X + 32 + 32 * Utility.Cos(270), Y - 32 * Utility.Sin(270), 12, 270);
                            Bullet bullet3 = new OrangeBullet(Game, X + 32 + 32 * Utility.Cos(285), Y - 32 * Utility.Sin(285), 12, 285);
                            Game.AddEnemyBullet(bullet1);
                            Game.AddEnemyBullet(bullet2);
                            Game.AddEnemyBullet(bullet3);
                            Game.PlaySound(Sound.OrangeFire);
                        }
                        else if (moveCount == 8)
                        {
                            Bullet bullet1 = new OrangeBullet(Game, X - 32 + 32 * Utility.Cos(255), Y - 32 * Utility.Sin(255), 12, 255);
                            Bullet bullet2 = new OrangeBullet(Game, X - 32 + 32 * Utility.Cos(270), Y - 32 * Utility.Sin(270), 12, 270);
                            Bullet bullet3 = new OrangeBullet(Game, X - 32 + 32 * Utility.Cos(285), Y - 32 * Utility.Sin(285), 12, 285);
                            Game.AddEnemyBullet(bullet1);
                            Game.AddEnemyBullet(bullet2);
                            Game.AddEnemyBullet(bullet3);
                            Game.PlaySound(Sound.OrangeFire);
                        }
                    }
                    else if (attackMode == 3)
                    {
                        if (moveCount == 12)
                        {
                            Bullet missile = new Missile(Game, X, Y + 16 - 32 * Utility.Sin(255), 270);
                            Game.AddEnemyBullet(missile);
                            Game.PlaySound(Sound.MissileFire);
                        }
                    }
                }
            }
            else
            {
                if (attackMode > 0)
                {
                    attackMode = Game.Random.Next(0, 4);
                }
                else
                {
                    attackMode = Game.Random.Next(1, 4);
                }
                targetX = (int)Math.Round(Game.Player.X) + Game.Random.Next(-32, 32 + 1);
                if (attackMode == 0)
                {
                    targetY = Game.FieldHeight - 32;
                }
                else
                {
                    targetY = Game.FieldHeight / 4 + Game.Random.Next(-32, 64 + 1);
                }
                if (hitPoints > 48)
                {
                    moveCount = Game.Random.Next(30, 60);
                }
                else if (hitPoints > 24)
                {
                    moveCount = Game.Random.Next(25, 50);
                }
                else
                {
                    moveCount = Game.Random.Next(20, 40);
                }
                if (targetX < 80)
                {
                    targetX = 80;
                }
                else if (targetX > Game.FieldWidth - 80)
                {
                    targetX = Game.FieldWidth - 80;
                }
            }
            x2 = targetX * 0.125 + x2 * 0.875;
            y2 = targetY * 0.125 + y2 * 0.875;
            X = x2 * 0.125 + X * 0.875;
            Y = y2 * 0.125 + Y * 0.875;
        }