public AtField(GameScene game, Direction direction, Baaka parent) : base(game, RECTANGLE, direction == Direction.Left ? parent.Center + new Vector(-32 - 16, -64) : parent.Center + new Vector(32 - 16, -64), Vector.Zero, INIT_HEALTH) { this.direction = direction; this.parent = parent; animation = 0; previousHealth = health; energy = 192; }