public override void OnMissionScreenFinalize() { base.OnMissionScreenFinalize(); GauntletLayer = null; _dataSource?.OnFinalize(); _dataSource = null; _movie = null; }
protected void OnCloseMenu() { IsActivated = false; _dataSource.OnFinalize(); _dataSource = null; GauntletLayer.InputRestrictions.ResetInputRestrictions(); MissionScreen.RemoveLayer(GauntletLayer); _movie = null; GauntletLayer = null; UnpauseGame(); }