void CheckSendRate() { double now = NetworkTime.localTime; if (SendMessagesAllowed && syncInterval >= 0 && now > nextSendTime) { nextSendTime = now + syncInterval; using (NetworkWriterPooled writer = NetworkWriterPool.Get()) { if (WriteParameters(writer)) { SendAnimationParametersMessage(writer.ToArray()); } } } }
void FixedUpdate() { if (!SendMessagesAllowed) { return; } if (!animator.enabled) { return; } CheckSendRate(); for (int i = 0; i < animator.layerCount; i++) { int stateHash; float normalizedTime; if (!CheckAnimStateChanged(out stateHash, out normalizedTime, i)) { continue; } using (NetworkWriterPooled writer = NetworkWriterPool.Get()) { WriteParameters(writer); SendAnimationMessage(stateHash, normalizedTime, i, layerWeight[i], writer.ToArray()); } } CheckSpeed(); }