public void CmdChangeReadyState(bool ReadyState) { ReadyToBegin = ReadyState; NetworkLobbyManager lobby = NetworkManager.singleton as NetworkLobbyManager; lobby?.ReadyStatusChanged(); }
public void CmdChangeReadyState(bool readyState) { readyToBegin = readyState; NetworkLobbyManager lobby = NetworkManager.singleton as NetworkLobbyManager; if (lobby != null) { lobby.ReadyStatusChanged(); } }
public virtual void ClientLoadedScene(Scene arg0, LoadSceneMode arg1) { NetworkLobbyManager lobby = NetworkManager.singleton as NetworkLobbyManager; if (lobby != null && SceneManager.GetActiveScene().name == lobby.LobbyScene) { return; } if (this != null && isLocalPlayer) { CmdSendLevelLoaded(); } }
public virtual void OnGUI() { if (!ShowLobbyGUI) { return; } NetworkLobbyManager lobby = NetworkManager.singleton as NetworkLobbyManager; if (lobby) { if (!lobby.showLobbyGUI) { return; } if (SceneManager.GetActiveScene().name != lobby.LobbyScene) { return; } GUILayout.BeginArea(new Rect(20f + (Index * 100), 200f, 90f, 130f)); GUILayout.Label($"Player [{Index + 1}]"); if (ReadyToBegin) { GUILayout.Label("Ready"); } else { GUILayout.Label("Not Ready"); } if (((isServer && Index > 0) || isServerOnly) && GUILayout.Button("REMOVE")) { // This button only shows on the Host for all players other than the Host // Host and Players can't remove themselves (stop the client instead) // Host can kick a Player this way. GetComponent <NetworkIdentity>().connectionToClient.Disconnect(); } GUILayout.EndArea(); if (NetworkClient.active && isLocalPlayer) { GUILayout.BeginArea(new Rect(20f, 300f, 120f, 20f)); if (ReadyToBegin) { if (GUILayout.Button("Cancel")) { CmdChangeReadyState(false); } } else { if (GUILayout.Button("Ready")) { CmdChangeReadyState(true); } } GUILayout.EndArea(); } } }
public void CmdSendLevelLoaded() { NetworkLobbyManager lobby = NetworkManager.singleton as NetworkLobbyManager; lobby?.PlayerLoadedScene(GetComponent <NetworkIdentity>().connectionToClient); }