public void BeHurt() { MiroModelV1 miro = CellObjCtrlUtils.GetMiroModelFromCell(_cellCtrl); List <MiroModelV1> enemies = CellObjCtrlUtils.GetNbEnemiesPointToThis(_cellCtrl); foreach (var en in enemies) { //en.CeaseAttacking (); en.SetAttackTarget(miro); en.UpdateAttackTarget(); //print (en + " SetAttackTarget as:" + miro); } }