public static void WritePlane(this NetworkWriter writer, Plane value) { writer.WriteVector3(value.normal); writer.WriteSingle(value.distance); }
public static void WriteMatrix4X4(this NetworkWriter writer, Matrix4x4 value) { writer.WriteSingle(value.m00); writer.WriteSingle(value.m01); writer.WriteSingle(value.m02); writer.WriteSingle(value.m03); writer.WriteSingle(value.m10); writer.WriteSingle(value.m11); writer.WriteSingle(value.m12); writer.WriteSingle(value.m13); writer.WriteSingle(value.m20); writer.WriteSingle(value.m21); writer.WriteSingle(value.m22); writer.WriteSingle(value.m23); writer.WriteSingle(value.m30); writer.WriteSingle(value.m31); writer.WriteSingle(value.m32); writer.WriteSingle(value.m33); }
public static void WriteVector2(this NetworkWriter writer, Vector2 value) { writer.WriteSingle(value.x); writer.WriteSingle(value.y); }