예제 #1
0
 public override void Initialize(ContentTypeReaderManager manager)
 {
     manager.RegisterTypeReader <BoundingSphere>(new BoundingSphereReader());
     manager.RegisterTypeReader <Matrix4>(new MatrixReader());
     manager.RegisterTypeReader <VertexBuffer>(new VertexBufferReader());
     manager.RegisterTypeReader <IndexBuffer>(new IndexBufferReader());
     manager.RegisterTypeReader <Material>(new MaterialReader());
     manager.RegisterTypeReader <BoneAnimationClip>(new BoneAnimationClipReader());
 }
예제 #2
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 public override void Initialize(ContentTypeReaderManager manager)
 {
     manager.RegisterTypeReader(typeof(Vector3), new Vector3Reader());
 }
예제 #3
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 public void RegisterTypeReader <T>(ContentTypeReader reader)
 {
     _typeReaderManager.RegisterTypeReader <T>(reader);
 }
예제 #4
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 public override void Initialize(ContentTypeReaderManager manager)
 {
     manager.RegisterTypeReader <Shader>(new ShaderSourceReader());
     manager.RegisterTypeReader <IUniformValue>(new UniformValueReader());
     manager.RegisterTypeReader <Color4>(new ColorReader());
 }
예제 #5
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 public override void Initialize(ContentTypeReaderManager manager)
 {
     manager.RegisterTypeReader <Matrix4>(new MatrixReader());
 }
예제 #6
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 public override void Initialize(ContentTypeReaderManager manager)
 {
     manager.RegisterTypeReader <Texture2D>(new Texture2DReader());
 }
예제 #7
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 public override void Initialize(ContentTypeReaderManager manager)
 {
     manager.RegisterTypeReader <Quaternion>(new QuaternionReader());
 }
예제 #8
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 public override void Initialize(ContentTypeReaderManager manager)
 {
     manager.RegisterTypeReader <VectorKey>(new VectorKeyReader());
     manager.RegisterTypeReader <QuaternionKey>(new QuaternionKeyReader());
 }
예제 #9
0
 public override void Initialize(ContentTypeReaderManager manager)
 {
     manager.RegisterTypeReader <VertexFormat>(new VertexDeclarationReader());
 }