/// <summary> /// Tries to move the dragged items from the <see cref="FloatWindow"/> into a /// <see cref="DockTabPanel"/>. /// </summary> private void DragFloatWindowIntoDockTabPanel() { Debug.Assert(_targetDockTabPane == null); Debug.Assert(_floatWindow != null); var dockTabPane = GetTargetPane() as DockTabPane; if (dockTabPane == null) { return; // No DockTabPane (view). } var dockTabPaneVM = dockTabPane.GetViewModel(); if (dockTabPaneVM == null) { return; // No IDockTabPane (view-model). } if (GetDockTabItemAtMouse(dockTabPane) == null) { return; // No DockTabItem hit. } if (!CanDock(dockTabPaneVM, DockPosition.Inside)) { return; // Docking not allowed. } // Remove currently dragged FloatWindow. var floatWindowVM = _floatWindow.GetViewModel(); foreach (var item in _draggedItems) { DockHelper.Remove(floatWindowVM, item); } _floatWindow = null; Win32.ReleaseCapture(); // Exit Win32 move window loop. // Add items into target DockTabPane. _targetDockTabPane = dockTabPane; foreach (var item in _draggedItems) { item.DockState = dockTabPaneVM.DockState; dockTabPaneVM.Items.Add(item); } // Make sure the current item is selected in DockTabPane. _dockStrategy.Activate(_activeItem); // When the Win32 move window loop exits, the DockControl receives a LostMouseCapture // event. --> Defer dragging of the DockTabItems. _dockControl.Dispatcher.BeginInvoke(new Action(() => { if (!_dockControl.IsMouseCaptured) { if (!_dockControl.CaptureMouse()) { // Failed to capture the mouse. EndDrag(false); return; } _dockControl.LostMouseCapture += OnLostMouseCapture; _dockControl.MouseMove += OnMouseMove; _dockControl.MouseLeftButtonUp += OnMouseLeftButtonUp; _dockControl.PreviewKeyDown += OnPreviewKeyDown; _targetDockTabPane.PreviewKeyDown += OnPreviewKeyDown; DragDockTabItems(); } })); HideBorderDockIndicators(); HidePaneIndicators(); _dockControl.UpdateFloatWindows(); _layoutChanged = true; }
/// <summary> /// Starts a drag operation. /// </summary> /// <param name="floatWindow">The <see cref="FloatWindow"/> to be dragged.</param> /// <param name="dockTabPane">The <see cref="DockTabPane"/> to be dragged.</param> /// <param name="dockTabItem">The <see cref="DockTabItem"/> to be dragged.</param> /// <returns> /// <see langword="true" /> if the drag operation has been started; otherwise, /// <see langword="false" /> if the drag operation could not be started (e.g. because the /// mouse could not be captured). /// </returns> private bool BeginDrag(FloatWindow floatWindow, DockTabPane dockTabPane, DockTabItem dockTabItem) { _dockStrategy = _dockControl.GetViewModel()?.DockStrategy; if (_dockStrategy == null || _dockStrategy.DockControl.IsLocked) { Reset(); return(false); } FrameworkElement element = null; IDockTabPane draggedPane = null; IDockTabItem draggedItem = null; if (floatWindow != null) { // User is dragging a FloatWindow. // (Note: Dragging of FloatWindows with nested layouts is not supported.) draggedPane = floatWindow.GetViewModel()?.RootPane as IDockTabPane; element = floatWindow; _floatWindow = floatWindow; _initialSize = floatWindow.RenderSize; // Start dragging immediately. _dragDeltaExceeded = true; } else if (dockTabItem != null) { // User is dragging a DockTabItem in a DockTabPanel. draggedItem = dockTabItem.GetViewModel(); element = dockTabItem; _targetDockTabPane = dockTabPane; _initialSize = dockTabPane.RenderSize; // Start dragging when threshold is exceeded. _initialMousePosition = WindowsHelper.GetMousePosition(_dockControl); _dragDeltaExceeded = false; } else if (dockTabPane != null) { // User is dragging a DockTabPane. draggedPane = dockTabPane.GetViewModel(); element = dockTabPane; _initialSize = dockTabPane.RenderSize; _initialMousePosition = WindowsHelper.GetMousePosition(_dockControl); // Start dragging when threshold is exceeded. _initialMousePosition = WindowsHelper.GetMousePosition(_dockControl); _dragDeltaExceeded = false; } if (draggedPane == null && draggedItem == null) { Reset(); return(false); } // When the user is dragging the FloatWindow, the mouse is captured by Win32 move window // loop. When dragging a DockTabPane or DockTabItem, the mouse needs to be // captured to receive mouse events. if (_floatWindow == null) { if (!_dockControl.CaptureMouse()) { // Failed to capture the mouse. Reset(); return(false); } _dockControl.LostMouseCapture += OnLostMouseCapture; _dockControl.MouseLeftButtonUp += OnMouseLeftButtonUp; _dockControl.MouseMove += OnMouseMove; _dockControl.PreviewKeyDown += OnPreviewKeyDown; if (_targetDockTabPane != null) { _targetDockTabPane.PreviewKeyDown += OnPreviewKeyDown; } } _dockStrategy.Begin(); if (draggedPane != null) { _dockStrategy.Activate(draggedPane); _activeItem = draggedPane.SelectedItem; foreach (var item in draggedPane.Items) { if (item.DockState == draggedPane.DockState) { _draggedItems.Add(item); } } } else { Debug.Assert(draggedItem != null); _dockStrategy.Activate(draggedItem); _activeItem = draggedItem; _draggedItems.Add(draggedItem); } Debug.Assert(_draggedItems.Count > 0); // Determine whether dragged items may end in a FloatWindow. _canFloat = CanFloat(); // Store the mouse offset relative to the dragged element. _mouseOffset = (Vector)WindowsHelper.GetMousePosition(element); // Remember information needed for a rollback. ReplaceItemsWithProxies(draggedPane ?? _targetDockTabPane.GetViewModel()); _originalDockState = _draggedItems[0].DockState; BackupFloatWindowPosition(); // Override mouse cursors. (Mouse cursor should not change to caret over text editor.) Mouse.OverrideCursor = Cursors.Arrow; return(true); }