/// <summary> /// Calls <see cref="OnSceneChanged(SceneChangedEventArgs)"/>. /// </summary> /// <param name="sceneNode">The scene node that was added/removed/modified.</param> /// <param name="changes">The changes.</param> private void OnSceneChanged(SceneNode sceneNode, SceneChanges changes) { var args = SceneChangedEventArgs.Create(sceneNode, changes); OnSceneChanged(args); args.Recycle(); }