private void Start() { rigidbody2d = GetComponent <Rigidbody2D>(); spriteRenderer = GetComponent <SpriteRenderer>(); animator = GetComponent <Animator>(); gameManager = GetComponentInParent <MinigameManager>(); boxCollider2d = GetComponent <BoxCollider2D>(); audioSource = gameManager.AudioSource; screenSize.y = gameManager.CurrentCamera.orthographicSize * 2; screenSize.x = gameManager.CurrentCamera.orthographicSize * gameManager.CurrentCamera.aspect * 2; currentHit = LeftHit; subscribeToEvents(); }