/// <summary> /// Allows selecting new object to be center of view. /// </summary> /// <remarks> /// View will follow selected object keeping it in the middle. /// </remarks> /// <param name="name">Name of object to be followed by view</param> public void SelectNewCenter(string name) { selectedObject = system.SelectObject(name); }
private static (long sunEarth, long earthMoon, long marsPhobos, long marsDeimos, long earthMars, long serialTime) RunSerial(int eulerSteps, double eulerTimeStep) { system.Reset("system.json", eulerTimeStep); stopwatch.Reset(); stopwatch.Start(); for (int i = 0; i < eulerSteps; i++) { system.CalculateStep(); } stopwatch.Stop(); long[] sun = system.SelectObject("Sun").Position; long[] earth = system.SelectObject("Earth").Position; long[] moon = system.SelectObject("Moon").Position; long[] mars = system.SelectObject("Mars").Position; long[] phobos = system.SelectObject("Phobos").Position; long[] deimos = system.SelectObject("Deimos").Position; long sunEarth = CalculateDistance(sun, earth); long earthMoon = CalculateDistance(earth, moon); long marsPhobos = CalculateDistance(mars, phobos); long marsDeimos = CalculateDistance(mars, deimos); long earthMars = CalculateDistance(earth, mars); long serialTime = stopwatch.ElapsedMilliseconds; return(sunEarth, earthMoon, marsPhobos, marsDeimos, earthMars, serialTime); }