public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; rnd = new Random(); mousePick = new MousePick(device, camera); }
//SoundEffect soundFx; //SoundEffectInstance music; //SoundEffectInstance soundEffect; public Tank(Model model, GraphicsDevice device, camera camera) : base(model) { MousePick = new MousePick(device, camera); turretBone = model.Bones["turret_geo"]; rightFrontWheel = model.Bones["r_front_wheel_geo"]; leftFrontWheel = model.Bones["l_front_wheel_geo"]; rightRearWheel = model.Bones["r_back_wheel_geo"]; leftRearWheel = model.Bones["l_back_wheel_geo"]; }