private static string MarkerMode() { bool isValid = false; while (true) { Console.WriteLine("================ MARKER MODE ==================="); Console.WriteLine("Enter tile to mark with '?' (examples: 3d or 9a)"); Console.WriteLine("Enter 'mark' again to exit marker mode."); string response = Console.ReadLine(); ClearCurrentConsoleLine(Console.CursorTop, 4); if (response.ToLower() == "mark") { return("n/a"); } isValid = ValidateTileSelection(response); if (isValid == true & response.Length == 3) { int tileID = TranslateTileChoice.Translate(response, 3); MarkTile(tileID); } else { int tileID = TranslateTileChoice.Translate(response, 2); MarkTile(tileID); } } }
public static Dictionary <int, string> SquareCheckHandler(string tileChoice) { int tileToChange = 0; if (tileChoice.Length == 3) { tileToChange = TranslateTileChoice.Translate(tileChoice, 3); } else { tileToChange = TranslateTileChoice.Translate(tileChoice, 2); } var isBomb = CheckIfTileSelectionIsBomb(tileToChange); if (isBomb == true) { // end the game var bombTile = new Dictionary <int, string>(); bombTile.Add(tileToChange, Tiles.BombTile()); return(bombTile); } var adjacentTiles = CheckAdjacentTilesForBombs(tileToChange); return(adjacentTiles); }