internal void DisplayProbabilities(Graphics g) { g.TranslateTransform(100, 100); for (int column = 0; column < _game.NumberOfColumns; column++) { for (int row = 0; row < _game.NumberOfRows; row++) { if (_game.CellContents(column, row) == string.Empty) { var probability = _game.CalculateProbability(column, row); var x = column * CellSize; var y = row * CellSize; g.DrawString(probability.ToString(), _smallFont, Brushes.Green, x, y); } } } }