/// <summary> /// Setup các cell vào board. /// </summary> public void SetupBoard(bool setup) { for (var x = 1; x <= this.Width; x++) { for (var y = 1; y <= this.Height; y++) { if (setup == false) { var c = new btnCell { XLoc = x - 1, YLoc = y - 1, CellState = CellState.Closed, CellType = CellType.Regular, CellSize = 40, Board = this }; c.SetHienThiCell(); c.MouseDown += Cell_MouseClick; this.btnCells[x - 1, y - 1] = c; this.pnlPlay.Controls.Add(c); } else { var c = new btnCell { XLoc = x - 1, YLoc = y - 1, CellState = CellState.Opened, CellType = CellType.Regular, CellSize = 40, Board = this }; c.SetHienThiCell(); c.Click += SetupCell_Click; this.btnCells[x - 1, y - 1] = c; this.pnlPlay.Controls.Add(c); } } } this.SoGiay = 0; this.PnlPlayState.Controls[3].Text = this.SoGiay.ToString(); this.TimeRun = SetTimer(); //this.TimeRun.Start(); this.CorrectMines = 0; this.IncorrectMines = 0; this.pnlPlay.SetBounds((this.pnlContain.Size.Width - this.Width * 40) / 2, (this.pnlContain.Size.Height - this.Height * 40) / 2, this.Width * 40, this.Height * 40); this.pnlPlay.Anchor = AnchorStyles.Top & AnchorStyles.Right & AnchorStyles.Bottom & AnchorStyles.Left; this.checkThua = false; this.checkLuuGameThang = false; this.PnlPlayState.Controls[4].BackgroundImage = Image.FromFile("Images\\faceVui.PNG"); }
//Tạo lại Board có sẵn từ database public void SetupBoardCoSan(List <Cell> lst, int thoiGian) { for (var x = 1; x <= this.Width; x++) { for (var y = 1; y <= this.Height; y++) { Cell cell = lst[(x - 1) * Height + y - 1]; var c = new btnCell { XLoc = x - 1, YLoc = y - 1, CellState = (CellState)cell.cellState, CellType = (CellType)cell.cellType, CellSize = 40, Board = this }; c.SetHienThiCell(); c.MouseDown += Cell_MouseClick; this.btnCells[x - 1, y - 1] = c; this.pnlPlay.Controls.Add(c); } } for (var x = 0; x < this.Width; x++) { for (var y = 0; y < this.Height; y++) { this.btnCells[x, y].NumMines = this.btnCells[x, y].GetNeighborCells().Where(n => n.IsMine()).Count(); this.btnCells[x, y].UpdateDisplay(); if (this.btnCells[x, y].CellType == CellType.Mine && this.btnCells[x, y].CellState == CellState.Flag) { this.CorrectMines++; } } } this.PnlPlayState.Controls[2].Text = Convert.ToString(this.NumMines - this.CorrectMines); this.SoGiay = thoiGian; this.PnlPlayState.Controls[3].Text = this.SoGiay.ToString(); this.TimeRun = SetTimer(); this.pnlPlay.SetBounds((this.pnlContain.Size.Width - this.Width * 40) / 2, (this.pnlContain.Size.Height - this.Height * 40) / 2, this.Width * 40, this.Height * 40); this.pnlPlay.Anchor = AnchorStyles.Top & AnchorStyles.Right & AnchorStyles.Bottom & AnchorStyles.Left; this.checkThua = false; this.checkLuuGameThang = false; this.PnlPlayState.Controls[4].BackgroundImage = Image.FromFile("Images\\faceVui.PNG"); }