/// <summary> /// Process the request for the RETURN/EXIT MENU from the navigation to the class that will retrieve it /// </summary> /// <param name="game">Import the game engine</param> /// <param name="e">Takes the desired enumeration for processing the navigation</param> internal static void ReturnExitNavigation(MinesweeperEngine game, Enum e) { currentChoice = MenuOrientation.HorizontalOfMenus(game, e); ProcessInput.ProcessSecondMenu(currentChoice, game); }
/// <summary> /// Process the request for LIGHT/DARK MODE MENU from the navigation to the class that will retrieve it /// </summary> /// <param name="game">Import the game engine</param> /// <param name="e">Takes the desired enumeration for processing the navigation</param> internal static void GameModeNavigation(MinesweeperEngine game, Enum e) { currentChoice = MenuOrientation.VerticalOrientation(game, e); ProcessInput.ProcessGameMode(currentChoice, game); }
/// <summary> /// Process the request for the MAIN MENU from the navigation to the class that will retrieve it /// </summary> /// /// <param name="game">Import the game engine</param> /// <param name="e">Takes the desired enumeration for processing the navigation</param> public static void MainMenuNavigation(MinesweeperEngine game, Enum e) { currentChoice = MenuOrientation.VerticalOrientation(game, e); ProcessInput.ProcessMainMenu(currentChoice, game); }